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  [ZGG Repost] City of the Gods - has anyone been there?
Posted by: Havard - 11-25-2009, 04:20 PM - Forum: Archived Discussions (Members Only) - No Replies

http://mmrpg.zeitgeistgames.com/index.p ... opic&t=421

Havard:
Has anyone here campaigned in the City of the Gods, whether the Da3 version or other? What were your experiences in it?
******************

gsvenson:
I played in the original adventure before the module was written, but I am afraid that it was over 30 years ago and I don't remember much of the story. So I am no help to you. Sorry...
Greg

*******************

Havard:
With Dave Arneson as a DM, right? Do you remember if Arneson's version had a space ship? I'm getting the impression that it was more of a city than a ship back then. If you or anyone else can help me out, it would be helpful. Thanks!
*****************

Gsvenson:
Yes, Dave ran the game. It was definitely with "aliens". My recollection is that it was a crossover from our parallel "Star Empires" campaign that John Snider was running (from early 1973 to late 1974 or so, when John went into the Army). There was an RPG component to "Star Empires" which we were also playing, but TSR never published it.

We had several encounters with scout ships from the neighboring galactic empires before the world Blackmoor is on was quarantined by the local galactic government, I can't remember which empire controlled it. We had encounters in Blackmoor with both human and avian scouts (Scott Belfry ran the avian empire). I remember someone getting a 'magic cape' that allowed the wearer to fly (the avians wings were no longer functional, so they created alternate ways to fly). The Blue Rider's armor was a suit of powered Battledress. I was running a galactic empire controlled by a race of ursoids (think of the Hoka's if you know the story - I can't remember the name of the book we based them on any more, though).
***********************

Spikey:
Wow, Blackmoor with space ships. This could be a very interesting plot twist for late campaign gaming.
**********************

Havard:
Greg, you are virtual gold mine here! Smile
So there were indeed space ships. I am wondering how close Dave Ritchie's version of the Valley of the Ancients from DA3 was from Dave Arneson's version. IIRC Arneson said Ritchie never consulted him about the modules, though DA1 is pretty close to the FFC obviously.

I can see that including all of these sci fi elements wouldnt be for everyone, but it is really fascinating hearing about these old events that in fact helped shape Blackmoor into what it is today.

What is Star Empires? Any relation to this: http://starempires.com/se4/ ?

There was the Avians and the Ursoids. Do you remember any other races/Empires?

I'm still interested in getting hold of David Ritchie to find out what formed his ideas about the City of the Gods...

********************
gsvenson:
"Star Empires" and "Star Probe" were a set of rules written by John Snider, which were published by TSR in the mid-70s. I don't know if there is any relation to the web based game you referenced. The concept is a natural for a epbm game as I tried running "Star Empires" campaigns by s-mail a couple of times back in the days before the internet...

There were eight major empires. Three were humanoid empires with one each of ursoid (bears), feline (cats), avian(birds), amoboid (amobas) and icthioid (fish). There were also a variety of minor empires with just a couple of worlds inhabited by exotic races (along with the normal ones above).

I have only read DA1, so I can't tell you what is in the published modules and how they compared with what we did early on.
***********************

gsvenson wrote:
"Star Empires" and "Star Probe" were a set of rules written by John Snider, which were published by TSR in the mid-70s. I don't know if there is any relation to the web based game you referenced. The concept is a natural for a epbm game as I tried running "Star Empires" campaigns by s-mail a couple of times back in the days before the internet...

There were eight major empires. Three were humanoid empires with one each of ursoid (bears), feline (cats), avian(birds), amoboid (amobas) and icthioid (fish). There were also a variety of minor empires with just a couple of worlds inhabited by exotic races (along with the normal ones above).

I have only read DA1, so I can't tell you what is in the published modules and how they compared with what we did early on.


Is this the same as Star Frontiers, or is that a different animal alltogether? Sounds like a fun setting in any case! Smile

I wonder if Dave Ritchie ever played with Arneson...

Havard
**********************

gsvenson:
o, nothing to do with "Star Frontiers".

Nor do I have any idea if Dave Ritchie ever played D&D with Dave Arneson.
**********************

-Havard


  [ZGG Repost] Greg Svenson not an original Blackmoor Player?
Posted by: Havard - 11-25-2009, 04:16 PM - Forum: Archived Discussions (Members Only) - No Replies

http://mmrpg.zeitgeistgames.com/index.p ... opic&t=401

Havard:
I noticed Greg's name is missing from the list of original players of Blackmoor in the HC edition of the Sourcebook. I'm assuming that is a glitch? In any case, what does "original Blackmoor player" mean? During which years did these people play in Blackmoor?

Just curious Smile

***********************

gsvenson:
I am on the list of "original Blackmoor players" in the PDF version and, I assume, the softcover version of the Sourcebook. My understanding is that it was a glitch.

I can't tell you how the list was decided upon or what is meant by "original Blackmoor players", but I moved away from the Twin Cities area in the Fall of '74 (I transfered from the University of Minnesota in Minneapolis to Mankato State University in southern Minnesota for the Fall semester that year) and I recognize all but three of the names on the list as members of our gaming group from that time or earlier. So, all of the players I recognize would have been players before D&D was published by TSR (which also happened during the Fall of '74). The other three players might have played in sessions that I was not present for, I don't know (their characters are written up in the DA1 "Adventures in Blackmoor" module though, so they must have been involved in the "early" days, too)...
**************************

DClingman:
I can't tell you how the list was decided upon or what is meant by "original Blackmoor players", but I moved away from the Twin Cities area in the Fall of '74 (I transfered from the University of Minnesota in Minneapolis to Mankato State University in southern Minnesota for the Fall semester that year) and I recognize all but three of the names on the list as members of our gaming group from that time or earlier. So, all of the players I recognize would have been players before D&D was published by TSR (which also happened during the Fall of '74). The other three players might have played in sessions that I was not present for, I don't know (their characters are written up in the DA1 "Adventures in Blackmoor" module though, so they must have been involved in the "early" days, too)...[/quote]

This was a mistake that we corrected in the newer version of the campaign book. Both Dave and I looked long and hard at that list and I think that somehow we saw Svenny's name there even though it wasn't. Greg's the man and definitely an original player. I was very happy to join the list of honorary players this time around, but that's only because Dave allowed me to. )

******************

Havard:
hanks for clearing up this one for me guys!

Dustin, congrats for being added to the honorary players list. You have done more than anyone for Blackmoor in recent years Smile
***********************

glgnfz:
oh no! i

what have i done??? Embarassed

've turned greg into a dinosaur... Rolling Eyes
*****************

Havard:
A herbivore or a carnivore? Razz
*************

Glgnfz:
i guess an omnivore...
*********************

Havard:
Then you are in trouble, no matter what you are made of Wink

******************
Glgnfz:
that's exactly my problem...

**********************

-Havard


  [ZGG Repost] Land of Rhun
Posted by: Havard - 11-25-2009, 04:12 PM - Forum: Archived Discussions (Members Only) - No Replies

http://mmrpg.zeitgeistgames.com/index.p ... opic&t=403

Falconer:
The way it all began is one time I was designing a Middle-earth Fourth Age campaign. I didn't want to use the same lands as had been visited in The Lord of the Rings books, because those lands are at their peak excitement in the Third Age and best played then. So I looked to the inland Sea of Rhûn and the land about it. Tolkien wrote very little about it, but the following quotes shaped my vision of the campaign:
Quote:
The Lord of the Rings, "The House of Eorl"

In Gondor the King Elessar now ruled, and in Arnor also. In all the lands of those realms of old he was king, save in Rohan only; for he renewed to Eomer the gift of Cirion, and Eomer took again the Oath of Eorl. Often he fulfilled it. For though Sauron had passed, the hatreds and evils that he bred had not died, and the King of the West had many enemies to subdue before the White Tree could grow in peace. And wherever King Elessar went with war King Eomer went with him; and beyond the Sea of Rhûn and on the far fields of the South the thunder of the cavalry of the Mark was heard, and the White Horse upon Green flew in many winds until Eomer grew old.

This shows that Rhûn is one of the main areas of contention in the early Fourth Age; that Sauronic foes thrives there still; and that Elessar is a force involved there.
Quote:
The Peoples of Middle-earth, "Last Writings"

But the other two Istari were sent for a different purpose. Morinehtar and Romestamo. Darkness-slayer and East-helper. Their task was to circumvent Sauron: to bring help to the few tribes of Men that had rebelled from Melkor-worship, to stir up rebellion ... and after his first fall to search out his hiding (in which they failed) and to cause dissension and disarray among the dark East.

The most exciting thing about Rhûn is, of course, the Blue Wizards! I decided to go with these names rather than Alatar and Pallando, which are strictly their names "in the West."
Quote:
Unfinished Tales, "The Istari"

I think they went as emissaries to distant regions, East and South, far out of Numenorean range: missionaries to enemy-occupied lands, as it were. What success they had I do not know; but I fear that they failed, as Saruman did, though doubtless in different ways; and I suspect they were founders or beginners of secret cults and 'magic' traditions that outlasted the fall of Sauron.

Secret cults and magic? Starting to sound like D&D! I definitely think the Blue Wizards should both be "fallen". Of Neutral alignment, perhaps. Fallen from their high and angelic purpose, and desirous of being lords over men, but not full-blown Sauron wannabes.

As for the peoples (the "Easterlings", to westerners) that would be the native inhabitants of Rhûn, Tolkien identifies at least two distinct peoples: the Balchoth and the Wainriders.
Quote:
The Lord of the Rings, "The Numenorean Kings"

The Wainriders were a people, or a confederacy of peoples, that came from the East; but they were stronger and better armed than any that had appeard before. They journeyed in great wains, and their chieftains fought in chariots.

That paints right away a very vivid picture of this nation. As for the Balchoth, we know that at one point they "built many great boats and rafts", which leads my to believe that they were used to plying the waters of the inland Sea of Rhûn itself. I put Morinehtar as ruler over the Balchoth and controlling the shores of the Sea, and I had the Wainriders paying homage to Romestamo in lands out east of Rhûn proper.

Quote:
Unfinished Tales, "The Istari"

It is said that in later days (when again a shadow of evil arose in the Kingdom) it was believed by many of the "Faithful" of that time that "Gandalf" was the last appearance of Manwë himself, before his final withdrawal to the watchtower of Taniquetil.

This "shadow of evil" intrigued me. This is where Tolkien's scarcely-begun Fourth Age sequel to The Lord of the Rings, entitled The New Shadow, comes in. I can't quote the entire thing, but at least I can share the name of this "new shadow:"
Quote:
The Peoples of Middle Earth, "The New Shadow"

His voice sank low and could scarcely be heard above the murmur of a sudden chill wind in the leaves, as the sun sank behind Mindolluin. 'You have heard then the name?' With hardly more than breath he formed it. 'Of Herumor?'

Borlas looked at him with amazement and fear. His mouth made tremulous motions of speech, but no sound came from it.

The story does not last enough to expound on Herumor, but he is mentioned earlier in Tolkien's writings:
Quote:
The Silmarillion, "Of the Rings of Power and the Third Age"

And Sauron gathered to him great strength of his servants out of the east and the south; and among them were not a few of the high race of Numenor. For in the days of the sojourn of Sauron in that land the hearts of well nigh all its people had been turned towards darkness ... But because of the power of Gil-galad these renegades, lords both mighty and evil, for the most part took up their abodes in the southlands far away; yet two there were, Herumor and Fuinur, who rose to power among the Haradrim, a great and cruel people that dwelt in the wide lands south of Mordor.

For Herumor to be a Black Numenorean sorceror from the Second Age makes him a fearsome fellow indeed. I figured that Haradrim and Orcs would flock to his banners if he arose to take Sauron's place in the Fourth Age. This would be a threat to Rhûn from the south.

The last evidence we have is various maps of Rhûn. They show a mountain range alongside the western and southwestern shores of the Sea of Rhûn; a large forest covering its northeastern corner; an island amidmost the Sea, and the vineyard-land of Dorwinion on its northwestern shores. The Dorwinions I made out to be a "free people" of farmers and merchants of a good sort.

More in the next post...

_________________
Michael Falconer - http://ulmo.mux.net
"Because by fate even the gods are cast down, weep ye all with me."

********************************

Falconer:
I ran a one-shot adventure in Rhûn as my first attempt at DMing, many years ago. The players enjoyed themselves well enough. It wasn't several years later that I began my full-blown campaign, and of course this time I was using my Blackmoor/Greyhawk/original campaign. It eventually occured to me that Rhûn existed in Blackmoor, so why not in my campaign?

Indeed, I think the approach of fully realizing a Fourth Age Rhûn within the context of Tolkien's world and then transposing it to another world was wholly rewarding. Of course Elessar and his lands to the West must be replaced with Blackmoor and the Great Kingdom and all that; but why shouldn't the PCs, if they traveled far to the east, find strange lands with Blue Wizards and Wainriders?

I have many notes in my development of this campaign. Morinehtar ruled a large walled city called Morinburg on the island in the Sea of Rhûn. This city is dominated by a grand arena for Morinehtar's constant sports. The "Forest of Twilight" and the "Crimson Mountains" are some prime adventuring locales. Etc. Anyway, those are some of my ideas. Regards.
**************************

Havard:
Thanks for posting this Falconer! Truly a fascinating read!

So if we are porting this over to Blackmoor, what would be the origin of the Blue Wizards here then? I'm getting a celt-like imagery of the Wainriders and Balcoths. Is that appropriate you think? Obviously also allied with Orcs and Beastmen of the North.

I noticed that the section on Marfeldt in the FCC actually has quite alot on Rhun aswell, it could be interesting to try and reconcile some of these things....

***************************

Falconer:
Some descriptors Tolkien used to describe the Easterlings included "wild men out of the East", "hordes of Easterlings", "a fierce people...wholly under the shadow of Dol Guldur" (Balchoth), "Not tall, but broad and grim, bearded like dwarves, wielding great
axes". Tolkien describes many, many races under the general descriptor of Easterling, but in general they seem to me to reflect a European's view of what invaders from the east would be. Visigoths and Lombards, Mongols and Aryans, that sort of thing.

As far as "porting this over to Blackmoor" and "the origin of the Blue Wizards" and all that, well, I think it would be a coupout to treat this as anything other than a totally Tolkienesque corner of the world. It doesn't need to be integrated with the core Blackmoor/Vestfold lands. Though, even there, you will meet Orcs and Balrogs but not their creator, Melkor, right? Just so. If one travels far, far to the east he will arrive at the great inland Sea of Rhûn with its Blue Wizards and its hordes of chariot-fighters. It doesn't matter which immortal powers sent Morinehtar and Romestamo as emissaries to the fierce and grim peoples here, for they have forsaken their quest anyway to live as wizard-kings in this new and exciting land. (Although, if the Blue Wizards DO preach Oromë and Mandos, and Herumor preaches Melkor, is that really campaign-breaking in a n already polytheistic world?)

I read the Marfeldt the Barbarian story just a few weeks ago, but I'll read it again and extract what I can from it. Should be interesting. Regards.
**************

Havard


  [ZGG Repost] Playing with Dave Arneson
Posted by: Havard - 11-25-2009, 04:01 PM - Forum: Archived Discussions (Members Only) - No Replies

http://mmrpg.zeitgeistgames.com/index.p ... opic&t=404

Havard:
Here is a report from a guy lucky enough to play a Blackmoor game with Dave himself over at ConQuest. There is a pic further down the thread too:

http://forum.rpg.net/showthread.php?t=286043
******************

gsvenson:
Interesting thread. Thanks, HÃ¥vard.
****************


  [ZGG Repost] Blackmoor Map
Posted by: Havard - 11-25-2009, 03:59 PM - Forum: Archived Discussions (Members Only) - No Replies

http://mmrpg.zeitgeistgames.com/index.p ... opic&t=378
Havard:
Here is a new map I've made of Blackmoor Smile

http://home.nvg.org/~hoc/Blackmoor_final.jpg

Comments?

HÃ¥vard

Edit: I made the image into a link instead so its easier to read posts in the thread.
*****************

Rafael:
My new desktop background! Very Happy
************

Havard:
Glad you like it! Smile

************

Spikey:
AH, but to make this one complete you have to have Pebbletown and Heronsport! Although these were not in DA's original map Sad
********************

Havard:
I can do that! Smile Where do they appear? I suppose I could also include some other locations like Cicatri from the Redwood Scar. Are there any other locations I should include if I make an update on the map?
******************

Rafael:
I would like to see maps of the Thonian Rand, and the area south of the VoA as described in DA3. There's a lot of unused adventuring potential down there, if you ask me... Smile
******************

HAvard:
This page http://www.greyhawkonline.com/grodog/gh_anagrams.html has a list of anagrams, puns and homages in the Greyhawk setting. Some of them are also relevant for Blackmoor such as:

Quote:
Egg of Coot
Blackmoor According to Gary Gygax in an ENWorld thread, "According to Dave Arneson the "Egg of Coot" was created from the name "Gregg Scott," the chap who ran the MicroArmor casting company some years back. Gregg dismissed fantasy games as childish and claimed wargaming was "manly."

Coot indeed!" Egg of Coot was an evil swamp monster in Dave Arneson's Blackmoor game;

Nosnra G1:
The Steading of the Hill Giant Chief, p. Nosnra = Arn[e]son Dave Arneson was co-creator of D&D

Robilar
WoG folio, p. Robilar = Rob liar/lair? Character played by Robert J. Kuntz


Now, maybe we could make a similar list for Blackmoor? I would need your help though. Seems like every location or character name in Blackmoor could be on this list. Who wants to add some?

HÃ¥vard

*********************
Spikey:
Grey hawks are dangerous, a mere touch from one is enough to kill you.'
******************
Rafael:
Well, Archlis, Glendower and Blackmoor itself are the names of famous and expensive whiskeys... Smile Apart from that, all the name puns are pretty obvious, I guess... Still, I foudn no explanation for "Thonia". Smile
**********************
HarleyStroh:
Inspired by this post, I hid some names in my portion of the GenCon episode of "Temple of the Frog." Not too hard to find, but it is nice to continue the tradition. In fact, everyone above makes an appearance. Smile
********************

Havard:
Ringlo (from Tolkien):
The river Ringló
Ringló arises as two smaller unnamed rivers in the White Mountains, on the southern arm that bends towards Belfalas.
Flowing through the Gondorian city Ethring, it passes north of Tarnost where it is met by its tributary Ciril, and meets the sea at Edhellond, near Cobas Haven above Dol Amroth.

Which map location names were inspired by Liqour or cigarette brands?

******************

-Havard


  [ZGG Repost] My Website
Posted by: Havard - 11-25-2009, 03:54 PM - Forum: Archived Discussions (Members Only) - No Replies

Havard:
http://mmrpg.zeitgeistgames.com/index.p ... opic&t=244

It's been a long time since I've updated my website, but I finally got around to fixing a few links, adding this forum to the "community" section, adding some more download links etc. Most of this should have been done ages ago, but at least it is nice to finally have it done! Smile

Anything else people would like to see on my Blackmoor fansite?

Anything people want to write and see it on my Blackmoor fansite?

***********************

Hi Havard,

Maybe you could put a link to the PbP boards on it? Wink The more publicity we get here, the better...

BTW, very cool d20 modern link! I hang out a lot over at WotC, but I had totally missed that one!

Your site is Blackmoor's pride, like always!

Yours,

Rafael
***********************

Desdichado wrote:
Maybe you could put a link to the PbP boards on it? Wink The more publicity we get here, the better...


That's a great idea! Do you want it in the Community or the Link section (or both)? Suggestions for a subtext for it?

Quote:
BTW, very cool d20 modern link! I hang out a lot over at WotC, but I had totally missed that one!


Foul Weather is a pretty cool scenario, and although Mike McArtor said he hadn't even thought about the Blackmoor/Mystara connection when he wrote it, I suspect he subconciously must have had the original FSS Beagle in mind when he wrote it. This offers an interesting backstory to the Beagle. Apparently, it was built by a human civilization before being taken over by the Galactic Federation after the events of Foul Weather and turned into a Federation Scout Ship under the command of Captain Bork Riesling. I havent compared the ship blueprints yet, but likely they will indicate that the ship underwent dramatic reconstruction by the Federation, probably due to the damage it sustained during Foul Weather.


Quote:
Your site is Blackmoor's pride, like always!


Thank you, thankyou Embarassed

Havard
**********************

havard wrote:

That's a great idea! Do you want it in the Community or the Link section (or both)? Suggestions for a subtext for it?


Where you prefer it - I can send you a short text next week, if you like... I am having exams next week, but after they are over, I will resume my work on the DA-timeline as well. - If it finds your approval, would you like to post it there as well?

havard wrote:

I havent compared the ship blueprints yet, but likely they will indicate that the ship underwent dramatic reconstruction by the Federation, probably due to the damage it sustained during Foul Weather.


BM and Mystara are living a certain renaissance over at WotC lately, I think. - Maybe that Hollow World joke was welcomed better than they thought...

Does the Beagle play a big role in your campaign? - As you might already know, spelljamming etc. is practically nonexistant in my own games.

Yours,

Rafael
************************

Desdichado wrote:

Where you prefer it - I can send you a short text next week, if you like... I am having exams next week, but after they are over, I will resume my work on the DA-timeline as well. - If it finds your approval, would you like to post it there as well?


Text for Grim Winter:
Yeah, that would be sweet! Smile

DA-timeline:
Absolutely. And I don't think you'll have any problem getting my approval on your work.
Looking forward to seeing it!

Quote:

BM and Mystara are living a certain renaissance over at WotC lately, I think. - Maybe that Hollow World joke was welcomed better than they thought...


The HW joke was interesting because the ones who wrote it wanted to pick a setting they thought noone was interested in, yet they couldn't pick one that was so obscure most people hadn't heard of it.

Quote:
Does the Beagle play a big role in your campaign? - As you might already know, spelljamming etc. is practically nonexistant in my own games.


Space travel of any sort has never really come into play, but in theory Voidships (from Champions of Mystara) exist and the Void may be explored.

In my Mystara campaigns, the Beagle has played a certain role since it's Core Reactor is now a major source of magic on Mystara.

I've been going back and forth with what to do with it in Blackmoor though. Now I'm back to the point where I will probably keep it. I am wondering about the aliens though. Might it be cooler if I made them more alien-looking and less human?

My most recent idea for a BM campaign is one revolving around the discovery and development of technology, and I am thinking of having the finding of the Beagle be one of the climaxes of the campaign. Ofcourse, I was thinking about having them sent to the far future and witness the destruction of Blackmoor by the end of the campaign....

Havard
*******************
havard wrote:

Text for Grim Winter:
Yeah, that would be sweet! Smile

DA-timeline:
Absolutely. And I don't think you'll have any problem getting my approval on your work.
Looking forward to seeing it!


Thank you very much! I'll send you a text for the PbP advert about next weekend!

havard wrote:

The HW joke was interesting because the ones who wrote it wanted to pick a setting they thought noone was interested in, yet they couldn't pick one that was so obscure most people hadn't heard of it.


HW was cool - I hope WotC republishes some M material as apart of their classic series. -
havard wrote:

My most recent idea for a BM campaign is one revolving around the discovery and development of technology, and I am thinking of having the finding of the Beagle be one of the climaxes of the campaign. Ofcourse, I was thinking about having them sent to the far future and witness the destruction of Blackmoor by the end of the campaign....


IMC, the beagle is non-existant. The City of the Gods is indeed a city of dead gods... I think the main difference between our both views of BM is that my campaign is rather dark, while your's is more science fantasy. Smile

You don't have campaign journals at hand, do you? Smile

Yours,

Rafael
**********************
Desdichado wrote:

Thank you very much! I'll send you a text for the PbP advert about next weekend!


Cool! Cool

Quote:

HW was cool - I hope WotC republishes some M material as apart of their classic series. -


Their classic series? Please explain?

Quote:

IMC, the beagle is non-existant. The City of the Gods is indeed a city of dead gods... I think the main difference between our both views of BM is that my campaign is rather dark, while your's is more science fantasy. Smile

You don't have campaign journals at hand, do you? Smile


No campaign journals so far, but hopefully one day Smile

As said, I have gone back and forth on the technology bit. I really wouldnt go as far as calling my campaign science fantasy. Steampunk Fantasy would work better.

In general, the style of Blackmoor IMC is low, almost dark fantasy, a world perhaps comparable to the real world ca 1000 AD.

However, there are pockets of civilization, or rather individuals who have managed to make leaps of technomagical advances, such as the Alchemists of Blackmoor (Blackmoor University) working with the dwarves as well as the Egg of Coot (Dark Frankenstein-ish experments).

I am still unsure on how the Beagle will be presented (The name will never be revealed to the players!), but it should be clear that any devices recovered from this vessel will lead to a dramatic change in the world. (Ofcourse, should the PCs decide not to bring anything, Rocklin and other will already have brought enough tech around to make it available to entities such as the Egg. The Ran of Ah Fooh, one of the leaders of Ten, is also a technological experiment by the Egg and is possibly working with the Afridhi now occupying Ten. His "army" is in fact an elite force of cyborged zombies.

I am pretty sure I will stray away from anything resembling Star Trek. No laser weapons, no jump suits, and no names that will bring in those associations.

Please share more about the atmosphere in your campaign! Smile

Havard
********************

havard wrote:

Their classic series? Please explain?


WotC is rereleasing the DL modules as well as the old I6 module for 3e. ToH and White Plume Mountain can be found as free 3e versions for download. - Rumour has it that there is much more to come...

havard wrote:

In general, the style of Blackmoor IMC is low, almost dark fantasy, a world perhaps comparable to the real world ca 1000 AD.

However, there are pockets of civilization, or rather individuals who have managed to make leaps of technomagical advances, such as the Alchemists of Blackmoor (Blackmoor University) working with the dwarves as well as the Egg of Coot (Dark Frankenstein-ish experments).


IMC, nearly no steampunk but a lot of gothic style happenings... I cannot hide that I am Ravenloftler at heart... (I am not sure how much I can reveal here... My players might be lurking...)

havard wrote:

The Ran of Ah Fooh, one of the leaders of Ten, is also a technological experiment by the Egg and is possibly working with the Afridhi now occupying Ten. His "army" is in fact an elite force of cyborged zombies.


A terrible lich lord, the one supervillain IMC. Ran's even more nasty than the Egg...Has shown up in every of my campaigns so far...
****************

glgnfz:
the link to the hand-drawn arneson-map is dead!

(but i guess you have already found this on dragonsfoot.)

*******************

Spikey:
I like all the happy disease tables, if I ever finish my swamp modules they will be included in a more palatable form to mess with players...

BUWHAHAHAHAHAHAHA
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My exams went well, thank you - still waiting for the grades...Confused

Thank you for linking to our game! That is like knighting me! Smile ... Oh, and btw, it's DESDICHADO! Wink

If you want to put some more info up there, you can use the recent add I wrote - although that one is pretty long...

You find it here:

http://dablackmoor.com/MMRPG/index.php? ... opic&t=255

In any case, thank you so much!

Yours,

Rafael
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  [ZGG Repost] Paladins of Blackmoor
Posted by: Havard - 11-25-2009, 03:43 PM - Forum: Archived Discussions (Members Only) - No Replies

http://mmrpg.zeitgeistgames.com/index.p ... opic&t=362

Sheridan:
OK, so I recieved my Big Box O' Zeitgeisty Goodness today (Player's Guide, Castle Blackmoor, softcover campaign setting), so I do have plenty to read for a while, BUT, how can those of us who didn't make it to GenCon get a copy of the Paladins of Blackmoor supplement?

Also, a couple sidenotes:
1) The "pullout" map in the Blackmoor softcover had the perferation barely exposed past the glued spine of the book, making it extremely difficult to remove. In fact, mine ripped Shocked Crying or Very sad
I had assumed it ws going to be a pull out version of the map that was originally in the hardcover/last year's Goodman Games catalog, but when I saw it was different I had to remove it. I would suggest a seperate map with a rubber cement strip in the future if at all possible.
2) When I took the "Dungeons of Castle Blackmoor" book out of the box, my wife quipped "Uh oh. Our party's in trouble, aren't we?" Smile

Thanks,
-Scott Moore
*Sheridan
*************************

zg_rorio:
Here it is:
http://www.dablackmoor.com/MMRPG/index. ... load&cid=1

Richard
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gsvenson:
Thanks for your efforts. I like the new Paladin Supplement.
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Zg_rorio:
Cool!

This is just one version, it will be found in a future supplement.

Richard
*****************
Havard:
I agree with Svenny! These are very nice. It never made sense to me that there should be character type like this for LG characters only, without the other sides having their champions as well...

Thanks!

*****************

zg_rorio:
I am glad you like it.

Richard
********************

Sure! Smile

I spread the word about this one over at the Mystara forum and got some useful response:

Quote:eldersphinx wrote:
Interesting writeup, Havard. Thanks for finding it. I've got a couple questions about the editing of the text (the Paladin of Chaos, frex, has an ability called Detect Good - "at will, a Paladin of Chaos can use detect law, as the spell", and also has a code of conduct which requires him to respect all capable authority figures), but all in all it makes for a nice addition to the system.


Maybe you can shed some light on this one? The Detection ability is easy enough to figure out, but whatabout the code of conduct for a Paladin of Chaos?
******************

Our new Blackmoor Line Developer, James Maliszewski is currently tweaking the document and will be updating it within the next few days. This is one of the things he noticed too. Smile

Richard

*********************

-Havard


  [ZGG Repost] Whats your campaign about?
Posted by: Havard - 11-25-2009, 03:37 PM - Forum: Archived Discussions (Members Only) - No Replies

http://mmrpg.zeitgeistgames.com/index.p ... opic&t=369

Havard:
I'm looking for ideas for a Blackmoor campaign. Share your ideas, or experiences from gaming in Blackmoor, whether its right now, in the past or simply ideas for a campaign.

****************************

grimwell:
I picked up Blackmoor at Gen Con as my big splurge. I haven't run a game in about three years and went to GC hoping to check a bunch of systems out. When I spotted Dave at the booth and learned that Blackmoor was republished, it was easy to make the decision to buy. Heck, even if I didn't like the book it was Dave Arneson in the flesh! How better to thank him than to buy it! Wink

After my read through of the sourcebook Blackmoor is definitely the setting for my next campaign. I really enjoyed it. Now to get on topic for you...

The first campaign hook/element that came to me from reading the book was that the Egg of Coot would want to topple the Wizards Cabal as they are reigning in wizards and effectively reducing the number of wizards/sorcerors that could be out there for the Egg to corrupt. With the Arcane Warriors as the enforcement arm of the Cabal's control in Blackmoor, they make great targets for the Egg's plans. Assassination attempts on major AW's, and a series of strikes that aren't necessarily physical -- but are done to stain the Arcane Warrior's prestige. This can be mixed up nicely with rebel wizards/sorcerers getting some 'red herring' blame by the Arcane Warriors and/or some of them actually just seizing the opportunity to strike at the Cabal in 'copy cat' attacks.

If done slowly this makes for some great murder mystery and conspiracy sub themes. If done on a grand scale it's good for absolute chaos and shaking the foundations of things. I'm going to go the first way since this is going to be my first Blackmoor campaign. Don't ant to shake the world too hard until I actually know it.
***************************

-Havard


  [ZGG Repost] Barrier Peaks D20 Modern
Posted by: Havard - 11-25-2009, 03:19 PM - Forum: Archived Discussions (Members Only) - No Replies

http://mmrpg.zeitgeistgames.com/index.p ... opic&t=342

Havard:
[Image: futuretech_expedition.jpg]


Just noticed this one:

http://www.wizards.com/default.asp?x=d20.../20060505a

Barrier Peaks isnt quite the Valley of the Ancients, but close enough. Maybe this could be used for those who want to venture into that valley using 3E?

*******************

Tadkil:
I think Iorio has some plans for the Valley of the Ancients.

Tad
******************
zg_rorio:


tadkil wrote:
havard wrote:



Just noticed this one:

http://www.wizards.com/default.asp?x=d2 ... /20060505a

Barrier Peaks isnt quite the Valley of the Ancients, but close enough. Maybe this could be used for those who want to venture into that valley using 3E?

HÃ¥vard


I think Iorio has some plans for the Valley of the Ancients.

Tad


I have a few ideas, some of which will be known soon.

Insert evil laugh in 3, 2, 1.

Richard

_________________
--

Richard Iorio II
Director of Traditional Games
Zeitgeist Games

richard.iorio@zeitgeistgames.com
*******************

Havard:
Okay Richard, you gotta start torturing us like this Wink
****************

zg_riorio:
I would not be doing my job if I did not leave you all wanting more! Smile


  Characters in a Dreamscape
Posted by: Rafael - 11-25-2009, 11:55 AM - Forum: Campaign Journals & Story Hour - Replies (12)

Hi, friends!

Hope the second preview chills you to the bone!

The first new adventure of the Company of the Maiden is taking place in a Dreamscape.

This means, your characters are not as they appear in 'real life'.

Your stats change as follows:

Code:
STR  INT
DEX  WIS
CON  CHAR

With all the implication and changes that this brings.

If you wear a magic item, it becomes a part of your avatar's body in the Dreamscape. (Erdath wears Black Flame: He fights not with a sword, but a literal black flame springing from the palm of his hand.)

You look not like you do in 'real life', but how you think your soul looks like. (Hrrd might think of himself as a racoon, because of his close bonding with his familiar.)

Please send me the deamscape version of your characters until February 1st!

...And don't delete your old charsheets; as soon as the prologue is over, you will revert to your usual selves again!

Yours,

Rafe