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[WFI Repost] Churches of Blackmoor |
Posted by: Havard - 01-24-2010, 03:21 PM - Forum: Archived Discussions (Members Only)
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http://wayfarer.myfreeforum.org/viewtop ... f=40&t=160
Havard:
One of my old favorite topics for any setting!
Has anyone done anything with the various Churches and Temples of Blackmoor?
How does the Thonian Church look upon the Deities of the North for instance?
Havard
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Gsvenson:
I am not sure. Mike Carr played the Bishop of Blackmoor in the original campaign. There was only one church/temple then, so I suppose that we were monotheistic at that time. He had a cute name for the church, but I don't recall what it was, the Church of the Facts of Life or something like that. I can't really answer for the current version of the setting.
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Greg Svenson
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Havard:
Ah, I remember reading something about this in the writeup for Bishop Carr in the FFC. It was a pretty funny writeup by the way.
My impression is that demihumans have their own churches. As do the Afridhi, the Skandaharians, the Froglin and the Peshwa. The Church of Thonia is probably the main religion both in the Empire and in Blackmoor as well as the Duchy of Ten. Not sure what the Duchy of the Peaks believe in other than their own pleasures.
I like the idea of the main religion being sort of Monotheistic. I'm thinking the different Deities could be more like saints or Aspects to live by rather than different Gods as such. This also fits well with the BECMI D&D rules where high level characters can become Immortals and have clerics getting spells from them.
Havard
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Rafael:
Was that Mike Carr the same person that was later a high-rank employee at TSR and the author of Dawn Patrol? :mymy:
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Gsvenson:
Yes, that's him. And "Dawn Patrol" was a redo of "Fight in the Skies" by Guidon Games. He also contributed to "Don't Give Up the Ship" with Dave Arneson and Gary Gygax, if I remember correctly. I last saw him in 1993 when I was on a business trip to Chicago, where he is a commodities trader. He was living just across the border in Wisconsin at the time.
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Rafael:
I hope he's well. A friend of mine was a huge Dawn Patrol fan back in the day.
As to the original topic, IMC the human population of Blackmoor is basically monotheistic and worships only Odin (yeah, Odin). The church pof Blackmoor is the only real centre of worship, next to Fairfield Abbey.
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-Havard
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[ZGG Repost] Dave Arneson RPG |
Posted by: Havard - 01-24-2010, 03:17 PM - Forum: Archived Discussions (Members Only)
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http://mmrpg.zeitgeistgames.com/index.p ... opic&t=441
Havard:
Over at the Pied Piper forum, someone expressed interest in seeing an rpg based on Dave Arneson's pre-Gygaxian way of gaming. Has ZGG considered publishing their own RPG system based on Arneson's old rules?
Would it be even theoretically possible to publish Blackmoor for such a system, or does the WotC lisence agreement require all BM supplements to be for the D20 system?
Havard
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Falconer:
While we're waiting for a more-or-less official answer to that question, let me ask everyone else this:
Has anyone tried to recreate the original Arneson-style D&D using only Chainmail + FFC? Maybe filling in some holes with Adventures in Fantasy and OD&D and Blackmoor (Supplement II)?
I've experimented with adding a few FFC rules to my Gygaxian game, but I'd be interested in going full-out Arnesonian. There are some very interesting ideas, there. Regards.
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Michael Falconer - http://ulmo.mux.net
"Because by fate even the gods are cast down, weep ye all with me."
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Havard:
I don't have Chainmail, but it sounds interesting. What is the core mechanic in Chainmail, if any?
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Falconer:
Well, Chainmail is essentially a "Medieval Miniatures" game for pitting armies against each other, but it has two very special additions: "Man-to-Man Combat" rules and the "Fantasy Supplement." Between these two aspects you essentially can play a sort of proto-D&D, missing most significantly the dungeon concept and character advancement, though it would take little work to add these if desired.
The "Fantasy Supplement" includes many of the spells (phantasmal forces, darkness, wizard light, detection, concealment, conjuration of an elemental, moving terrain, protection from evil, levitate, slowness, haste, polymorph, confusion, hallucinatory terrain, cloudkill, and anti-magic shell) and monsters (sprite, pixie, goblin, kobold, fairy, orc, wraith, lycanthrope, ogre, true troll, giant, ent, dragon--red, blue, white, black, green, and purple--, roc, wyvern, griffon, air elemental, djinn, earth elemental, fire elemental, efreet, water elemental, basilisk, chimera, giant spider, giant wolf, dire wolf, wight, and ghoul) that will make their way into D&D.
Here are also introduced Heroes (takes four "kills" to kill them) and Super Heroes (takes eight "kills" to kill them)--which in D&D will become fourth level and eighth level Fighters. Then there are Wizards (including Sorcerors at -1, Warlocks at -2, Magicians at -3, Seers at -4--compare with D&D Magic-User level titles). So already you have the two main D&D classes. And of course there are also Hobbits, Dwarves/Gnomes, and Elves to round out the lawful races (actually, Elves are neutral, and heroes and wizards can be lawful or chaotic).
The dice used are d6's (no "funny dice"). There's a "Man-to-Man Melee Table" where basically depending on the attacker's weapon and the defender's armor you're given a number you have to roll on 2d6 in order to score a "kill" (though as we've seen it may take multiple kills, so kills may be thought of as D&D "hits" where all hits score 1 point). A magical sword gives allows you to roll 3d6!
So a lot of the seemingly D&D references in FFC are really just to Chainmail. D&D also assumed you had Chainmail and refers back to it. Regards.
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Finarvyn:
I would love to give this a try, but a couple thoughts come to mind:
1. FFC is pretty confusing in places, such as magic system and whatnot. While there are some cool ideas therin, it's really hard to determine what Dave actually did for many of the rules.
2. AiF is also an interesting game, and I always assumed it was the game that Dave wanted D&D to become, but it doesn't seem to fit my concept of the style of the original campaign rules. I'm not entirely certain what I expected, but AiF is very formula-driven and more complex than I think the early campaigns must have been, so I'm not sure how much could be plucked from this source.
3. Chainmail seems to be the best bet here because it's not too complex and seems to use similar concepts to those mentioned in FFC.
If you have some ideas, I'd love to give them a try!
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-Havard
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[WFI Repost] ZGG line opinions? |
Posted by: Havard - 01-24-2010, 03:12 PM - Forum: Archived Discussions (Members Only)
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http://wayfarer.myfreeforum.org/ZGG_lin ... out50.html
Havard:
How many people have bought any of the books from the ZGG Blackmoor D20 line? What is the general opinion of those books? Which do people think are the best etc?
Havard
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Rafael:
I so far own all the books of ZGG line, with *The Redwood Scar* being my high favourite, followed DoCB. :lol:
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Plaag:
I own them all except player guide..The Redwood Scar module was good, but Dungeons of Castle Blackmoor was the worst. I love Blackmoor, so I'm hoping the Temple of the Frog will not disappoint, otherwise I think I'll only buy other books that come later if I can find them cheap.
ShaneG.
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Rafael:
DoCB made a very unready impression to me. I liked the dungeon a lot, and it was fun to read through,
but I felt that it would have needed some more work on it.
However, for me personally, the best megadungeon released for 3e.
Now, I liked Caverns of Thracia and RttToEE as well, so maybe it's just me and my wicked personal tastes... :lol:
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Finarvyn:
I own all of the Zeitgeist BM products.
1. The fact that they are 3E based taints them somewhat. Not to slam 3E, but since that game system wasn't around in the 1960's and 1970's this means that certain parts of each book had to be created and tweaked just to fit these rules. In other words, they're not pure BM anymore.
2. I agree that Dungeons seems hurried. I have no idea why it was felt that 20 levels of a dungeon were needed; the First Fantasy Campaign book of the 1970's had ten levels and I would rather have seen those levels explained better rather than adding another ten levels.
I will continue to support Blackmoor by buying the new products, but I would rather see something compatible with C&C or OD&D and with a more "old school" feel. What I would like to see is a tidied up First Fantasy Campaign type book of Dave's original campaign notes and such, not a lot of new stuff recently developed.
Just my two cents.
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Fianrvyn
Warden of Blackmoor
Earl of Stone Creek, C&C Society
D&D Player Since 1975
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Rafael:
I am pretty curious what ZGG is up to next - for, if their books again receive such harsh critiques as they did last autumn, that would be a mess... ad3:
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Finarvyn:
I also wonder what Zeitgeist is up to next. Using the FFC and OD&D Supplement II as our general guide, they seem to have developed most of the most "iconic" parts of the Blackmoor campaign already. (General campaign, Dungeons of Blackmoor, Temple of the Frog)
Just some ideas:
* They could develop the town of Blackmoor more.
* They could get into the techno-magic aspect of the campaign.
* There must be a crashed spaceship to explore.
* Perhaps a book with more detail about some of the most significant personalities of the campaign, although a lot of this is already in the core rulebook.
* Glendover dungeon could be expanded, as could Mello's establishment and Svenny's stronghold. These all seemed pretty brief in the FFC and I don't know how much detail is needed here.
* Module DA1 Adventures in Blackmoor had a time-travel element. Perhaps a more developed timeline with guidelines for time travel would be interesting.
Zeitgeist is already putting out quite a few "episodes" to use to experinece the world. What's next, nation splatbooks? I wonder if there are enough differences in the elves of the campaign (for example) to make an entire nation book worthwhile and I'd hate to have a bunch of generic books cranked out just to make the campaign "complete".
Just thinkin'...
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-Havard
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PM Spam by supposed admins |
Posted by: Rafael - 01-18-2010, 05:35 AM - Forum: The Garbage Pits of Despair - Troubleshooting
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Hi all,
Since we recently got a pretty annoying PM spammer, our little secret project might not be as secret as it was any more.
In any case:
IF YOU GET A PM WITH A SUPPOSED ADMIN TELLING YOU TO CLICK ON BECAUSE A VIRUS HAS BEEN DETECTED ON YOUR PC,
THAT IS A SPAMBOT AND NO REAL ADMIN.
Just in case there is any confusion, with all the recent changes to this forum (formerly known as "Heroes Only").
Yours,
Rafe, a real admin
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A name for us! |
Posted by: Rafael - 01-06-2010, 09:29 AM - Forum: Zvenzen's Freehold - General Chat
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Hehe, thanks a lot! I enjoyed it all the way through.
WE NEED a title for our series of publications, something overall for The Grim Winter, Road to the Promised Land, and The Promised Land.
I'd go with Maiden's Age, but that sounds silly. And since ZGG has already stolen Age of the Wolves... WHAT CAN DO?
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