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Into the Wild Blue Yonder - Blackmoor Adventure from tFotT and Rob Kuntz
#1
Into the Wild Blue Yonder - Blackmoor Adventure from tFotT and Rob Kuntz

Quote:Into the Blue Yonder is now available for preoder from tFotT. This adventure was written by Rob Kuntz and was demonstrated at ArneCon last weekend. The adventure is written for characters of levels 10-12 and takes the PCs on a journey through Blackmoor's Realm of the Dead, AKA the Dark Realm.

Pre-Orders Being Taken: Into The Wild Blue Yonder By Robert Kuntz An Official Blackmoor Setting, Into The Wild Blue Yonder was used as a convention adventure at Arnecon 2. World famous Greyhawk author, Robert Kuntz has created a module to honor his old friend, Dave Arneson. This is a historic adventure as Rob has never before written a module for Blackmoor. Extensively researched in order to evoke the essence of Arneson's Blackmoor campaign, adventurers set out on a quest into the Dark Realm of the unliving to discover the secrets behind a conspiracy that could lead to a great war.


The tFotT website offers pre-orders for 30 USD and is expected to be ready for shipping in November 2024. The site has more details:



An AD&D adventure for characters levels 10-12. Special ArneCon 2 Edition -Includes signed certificate from Robert J. Kuntz! (limited to the first 100 copies). Cover may change for the final release. Into the Wild Blue Yonder is a very grounded and straight forward quest related to a story line created by Dave Arneson in his original campaign and as fictionally extended by this author. This should not of itself stop capable DMs from utilizing what is presented here in their own campaign settings. In other cases this adventure is suitable as a one-off type played out over several sessions. It also contains a lot of new source material that can be integrated into any campaign. The adventure is designed for 8 PCs of 10-12th level. DMs can substitute their own PCs for the 8 pre-generated PCs included herein while taking note of the balance in spells and items the latter possess. The action takes place in the Dark Realm (land of the dead) beneath the Goblin Hills in the Egg of Coot. It is quest oriented and centers upon the party retrieving knowledge that will eliminate a brewing revolt in the Duchy of Bulgryn, the latter which could draw adjacent Duchies into a War of the Roses scale conflict. Into the Wild Blue Yonder can either be placed in a land comparable to Oerth or it can be easily adapted to any campaign. It is connected in no small way to the lands comprising Dave Arneson’s Blackmoor & environs. A portion of the information contained herein has been derived from Dave’s Blackmoor campaign for the express purpose of continuing a legendary story line he composed concerning Marfeldt the Barbarian. Just as important was the need to recognize Pete Gaylord’s Wizard of the Wood character; and out of respect for the first wizard of RPGs I was eager to include him in the story’s plot. You’ll discover venerable histories herein which I have adapted for crafting this adventure as part of the legendary saga of Blackmoor, the first fantasy RPG campaign.


The Duchy of Bulgryn is not something mentioned in previous published versions of Blackmoor, but based on reports from the ArneCon presentation, it could be Rob Kuntz version of the Duchy of the Peaks. It is also interesting that the description from the website references Oerth along with other settings where the adventure may be set. Famoust NPCs mentioned in the adventure are The Egg of Coot, Marfeldt the Barbarian and Pete Gaylord's Wizard of the Woods. I am not sure if this means that Pete Gaylord was involved in writing this adventure, but it does seem more like a homage from Kuntz.

This is the first real game product from tFotT since Lost Dungeons of Tonisborg and the first to make explicit use of Blackmoor related locations and characters.

Full version:

https://blackmoormystara.blogspot.com/20...kmoor.html


-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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#2
Sounds very interesting!
Are there any more information about this module? How long is it? How long was the session for running it at the convention? Was it a one hour adventure, a half a day adventure, a full day adventure?
I can read that the plan is to ship it, so I assume it is a hard copy, right? Is it soft cover? Hard cover?
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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#3
(10-16-2024, 01:33 PM)Yaztromo Wrote: Sounds very interesting!
Are there any more information about this module? How long is it? How long was the session for running it at the convention? Was it a one hour adventure, a half a day adventure, a full day adventure?
I can read that the plan is to ship it, so I assume it is a hard copy, right? Is it soft cover? Hard cover?


Not sure about the print details Yaz, but here is a video of one of the sessions that should answer the rest:

https://www.youtube.com/watch?v=XXWytz8gVv4
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#4
(10-16-2024, 07:28 PM)aldarron Wrote:
(10-16-2024, 01:33 PM)Yaztromo Wrote: Sounds very interesting!
Are there any more information about this module? How long is it? How long was the session for running it at the convention? Was it a one hour adventure, a half a day adventure, a full day adventure?
I can read that the plan is to ship it, so I assume it is a hard copy, right? Is it soft cover? Hard cover?


Not sure about the print details Yaz, but here is a video of one of the sessions that should answer the rest:

https://www.youtube.com/watch?v=XXWytz8gVv4

Yeah, I have been watching this video. It is great fun to see Rob in the DM's chair. 

Yaz, I assume it is a soft cover print edition. Since it is a single adventure, my guess would be 96 pages at most, but who knows? Smile

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Reply
#5
Half a day adventure, then... Smile
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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