10-29-2024, 03:22 PM
I may cross-post this to other boards, just to generate some chatter.
The 2024 DMG has a 28-page guideline for Gygax's World of Greyhawk Setting (which they say is based heavily on the WoG gazetteer from 1980). I was wondering if anyone has done something similar for Blackmoor? (I'm aware of the First Fantasy Campaign, of course, but it tends to wander a lot. This Greyhawk thing is pretty dense and focused.)
What's in those 28 pages of the DMG?
1. Important names for the continents.
2. Premise that the campaign starts in the year 576.
3. Clearly explains three factions in conflict (Chromatic Dragons, Elemental Evil, Iuz the Evil)
4. Information about the calendar, holidays
5. Mysteries of Greyhawk (mentions six different places of note to explore, with a paragraph of what each represents)
6. Gods of Greyhawk
7. Information about the Free City of Greyhawk -- adventure hooks, how to use the city in a campaign, overview of the parts of the city which includes various neighborhoods and a nice map
8. More detailed information about locations in the city, roughly 1/2 page each for the Black Dragon Inn, Grand Citadel, Great Library, High Tower Inn, Silver Dragon Inn, Temple of the Far Horizon, Temple of the Radiant Sun, and the Unearthed Arcana magic shop.
9. Map of the wilderness area around Greyhawk with a dozen or more specific places one might visit.
10. Map of the continent where one can find the Free City of Greyhawk with lists of some of the kingdoms with the name of the ruler and culture plus general information for each. (They have charts for Central Flanaess, Eastern Flanaess, Northern Flanaess, Old Keoland, and Western Flanaess.)
In short, in 28 pages (plus a fold-out map in the back of the book) WotC has outlined a big chunk of what one needs to know in order to run a Greyhawk campaign. City, around the city, nearby region, continent. All levels of play, well organized and ready for use.
I feel like Blackmoor would benefit a lot from similar treatment. Thoughts?
The 2024 DMG has a 28-page guideline for Gygax's World of Greyhawk Setting (which they say is based heavily on the WoG gazetteer from 1980). I was wondering if anyone has done something similar for Blackmoor? (I'm aware of the First Fantasy Campaign, of course, but it tends to wander a lot. This Greyhawk thing is pretty dense and focused.)
What's in those 28 pages of the DMG?
1. Important names for the continents.
2. Premise that the campaign starts in the year 576.
3. Clearly explains three factions in conflict (Chromatic Dragons, Elemental Evil, Iuz the Evil)
4. Information about the calendar, holidays
5. Mysteries of Greyhawk (mentions six different places of note to explore, with a paragraph of what each represents)
6. Gods of Greyhawk
7. Information about the Free City of Greyhawk -- adventure hooks, how to use the city in a campaign, overview of the parts of the city which includes various neighborhoods and a nice map
8. More detailed information about locations in the city, roughly 1/2 page each for the Black Dragon Inn, Grand Citadel, Great Library, High Tower Inn, Silver Dragon Inn, Temple of the Far Horizon, Temple of the Radiant Sun, and the Unearthed Arcana magic shop.
9. Map of the wilderness area around Greyhawk with a dozen or more specific places one might visit.
10. Map of the continent where one can find the Free City of Greyhawk with lists of some of the kingdoms with the name of the ruler and culture plus general information for each. (They have charts for Central Flanaess, Eastern Flanaess, Northern Flanaess, Old Keoland, and Western Flanaess.)
In short, in 28 pages (plus a fold-out map in the back of the book) WotC has outlined a big chunk of what one needs to know in order to run a Greyhawk campaign. City, around the city, nearby region, continent. All levels of play, well organized and ready for use.
I feel like Blackmoor would benefit a lot from similar treatment. Thoughts?
Marv / Finarvyn
Member of The Regency Council
Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson
Member of The Regency Council
Visit my Blackmoor OD&D board
OD&D since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson