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Counting the days in Episode 4
#1
Blood Wind (Episode 4) is a very nice adventure and it opens the door to series of great adventures in Peshwah (including the great saga of Hadeen, one of the pearls of the MMRPG), but I have an issue with counting the days in it. Why? well, we know that each Episode takes formally a ten-day to be played (including time under the limelight and time out of the limelight) and this episode is not an exception, as we can read:
Quote:The Blackmoor calendar has thirty-seven (37) weeks, with each week lasting a ten-day (10). Every character is allowed thirty seven (37) time units (each unit being a week) for the Dave Arneson’s Blackmoor: The MMRPG campaign year (January 1 to January 1). Playing this event is a cost of one (1) time unit.

However, at the very start of the adventure we are hired in Boggy Bottom for adventuring in Hak and the description of the trip from Boggy Bottom to almost where we want to go alone takes eight day.
Quote:The miles stretch behind you. Boggy Bottom was where you made your ford and the ferryman who brought you across the river smiled grimly as he spoke. “’Eadin’ south among the ‘eathen are ye?” His eyes measured each of you. “Sleep light and keep a double guard. The Peshwuh’ll gut ye as soon as look at ye.” He responded to your silence with a smirk. Like all the residents of Boggy Bottom, he made your hand creep towards your weapon and made you think caution was in order. His advice, however, was sound.
It was three hard days around the Ash Hills to the remnants of the Gold Road. Two more days took you around the edge of the Blasted Forest and across the foothills of the Wyverns. This last crossing was the most disturbing so far.
Twice you sighted the creatures that give the hills their name, slowly circling overhead, looking for prey. Once, one fell, plummeting to the brush some eight bowshots from you. Some beast screamed in the distance as the wyvern struck and then began to feed.
Three more days have past since you entered the High Hak. The land is awash in waist to chest high grasses and low rolling hills. The rise and fall of the land feels more like a sea than dry land.
There are Peshwah about. Of this, you are certain. You have heard the soft whicker of horses. Once, you saw a lone rider observe you for long minutes, only to dash off at a gallop as soon as you began to approach. Huge one-horned grazers lumbered past in a large herd. The dominant bull eyed you warily and snorting his displeasure at your scent. He seems to think you do not belong here.
Today, the sunrise brought flowers. The grasses that you had been traveling through began to bloom. The blossoms are white and pale blue, each with a deep red mark on the petals. The green of the grass was crowned with white caps of flower, dappled blue and blood red. As the heat of the day came on, the flowers gave up their dust, the red pollen blowing in crimson clouds. Some of you sniff and wheeze under the onslaught. Others grin grimly under the bloody stain.
The pollen sticks to your gear and everything has a fine coating of dust, dust the color of blood. The wind, ever present, seems to carry a red mist. It is unsettling.

By the way, nice description, isn't it?
I don't want to include spoilers in this post, so please believe me when I tell you that in the adventure there are plenty of ways to pass over two days or more before being able to go back home.
This tells me that this specific Episode, due to all travelling, should require at least two time units (or ten-days) to be completed and not just one.

What do you think? How did this impact the timeline of your game delivery? Maybe this is just an oversight, but it can impact the structure of the campaign, especially if you run multiple adventures in parallel with different groups, as I am doing here: viewtopic.php?f=76&t=8800.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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#2
Did anybody run this game as part of a campaign? How did you managed the time?
I can see that my players avoided this game when they could chose which game to pick (I think because the adventure blurb and the game description are not very compelling, perhaps?), but then they are enjoying the adventure as it is run.
After all, this adventure opens up one of the best adventure cycles / sagas of the MMRPG...
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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