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Counting the days in Episode 4 - Printable Version +- The Comeback Inn (https://blackmoor.mystara.us/forums) +-- Forum: The Opal Room - Blackmoor Campaign and World Discussion (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=3) +--- Forum: The Blackmoor MMRPG Campaign (https://blackmoor.mystara.us/forums/forumdisplay.php?fid=58) +--- Thread: Counting the days in Episode 4 (/showthread.php?tid=2654) |
Counting the days in Episode 4 - Yaztromo - 05-24-2019 Blood Wind (Episode 4) is a very nice adventure and it opens the door to series of great adventures in Peshwah (including the great saga of Hadeen, one of the pearls of the MMRPG), but I have an issue with counting the days in it. Why? well, we know that each Episode takes formally a ten-day to be played (including time under the limelight and time out of the limelight) and this episode is not an exception, as we can read: Quote:The Blackmoor calendar has thirty-seven (37) weeks, with each week lasting a ten-day (10). Every character is allowed thirty seven (37) time units (each unit being a week) for the Dave Arneson’s Blackmoor: The MMRPG campaign year (January 1 to January 1). Playing this event is a cost of one (1) time unit. However, at the very start of the adventure we are hired in Boggy Bottom for adventuring in Hak and the description of the trip from Boggy Bottom to almost where we want to go alone takes eight day. Quote:The miles stretch behind you. Boggy Bottom was where you made your ford and the ferryman who brought you across the river smiled grimly as he spoke. “’Eadin’ south among the ‘eathen are ye?” His eyes measured each of you. “Sleep light and keep a double guard. The Peshwuh’ll gut ye as soon as look at ye.” He responded to your silence with a smirk. Like all the residents of Boggy Bottom, he made your hand creep towards your weapon and made you think caution was in order. His advice, however, was sound. By the way, nice description, isn't it? I don't want to include spoilers in this post, so please believe me when I tell you that in the adventure there are plenty of ways to pass over two days or more before being able to go back home. This tells me that this specific Episode, due to all travelling, should require at least two time units (or ten-days) to be completed and not just one. What do you think? How did this impact the timeline of your game delivery? Maybe this is just an oversight, but it can impact the structure of the campaign, especially if you run multiple adventures in parallel with different groups, as I am doing here: viewtopic.php?f=76&t=8800. Re: Counting the days in Episode 4 - Yaztromo - 06-07-2019 Did anybody run this game as part of a campaign? How did you managed the time? I can see that my players avoided this game when they could chose which game to pick (I think because the adventure blurb and the game description are not very compelling, perhaps?), but then they are enjoying the adventure as it is run. After all, this adventure opens up one of the best adventure cycles / sagas of the MMRPG... |