03-17-2018, 07:20 PM
Well... I guess that you have two options:
1) a big players' book, where you write up a lot about your setting, but this knowlege is quite unexciting, as it comes for free, with no effort and no adventure attached
2) the players learn about the new setting bit by bit, so that what they learn comes with effort, but not everybody likes learning things the hard way and you need to have suitable adventures for this kind of introduction, and you also need to keep track of what your players just learnt about the setting, so you can plan next steps
Either way there are pros and cons.
1) a big players' book, where you write up a lot about your setting, but this knowlege is quite unexciting, as it comes for free, with no effort and no adventure attached
2) the players learn about the new setting bit by bit, so that what they learn comes with effort, but not everybody likes learning things the hard way and you need to have suitable adventures for this kind of introduction, and you also need to keep track of what your players just learnt about the setting, so you can plan next steps
Either way there are pros and cons.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
making all his Nowhere plans for Nobody.
