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Blackmoor in the Stone Age!
#19
Aldarron Wrote:
Aldarron Wrote:Magic should really develop hand in hand with technology, much as science and medicine did in the real world.

Me esplain more better:

Magic in a stone age setting should be crude and basic and mostly clerical/shamanic. Technology is required to advance the frontiers of magical study.


More or less how magic in Conans Hyperboria works, most wizards are priest of Set and their way of using magic is usually invoking Set. Other mags did similar things depending on what school of magic they preformed, I remember those who worshipped Set dipped into necromancy, conjuration, and transmutation. The experiments they preformed on slaves were similar to warping the flesh of the slaves to make mindless slave beast. I think the oriental area of Hyperboria though approached divination and elemental magic through religious rites.

I support Aldarrons idea of making magic mostly clerical and shamanistic, make sorcerers 'mutants' who have latent blood that burns with outside influences. The idea of wizards are feared, they have the urge to go and find lost knowledge to filol their spell books and they hunger for more. They'd call outsiders on occasion and make deals, this could be a way to introduce outsiders besides randomly spawned elementals and the use of conjuring magic dealing with entropy and possibly the idea (pulling this from Dark Sun) Defiling if it suits your taste, or just stick with wild magic.
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