07-12-2012, 09:25 AM
Hehe, thanks, man!
That's the thing: Not at all.
This is a SETTING, not a system.
I tell stories that I think would fit in my own vision of Blackmoor - which, after about ten years of DMing related campaigns,
of which my many online outings are likely the most prominent and lasting experiences, is pretty removed from published canon.
In addition, the initial concept for the setting was that it takes place some time in our campaign's future,
and on a totally different spot on the planet.
Strictly speaking, the similarities will be minimal, but for those among you who know me, and who have played in my games,
it should be pretty obvious.
Note also that I am not promoting this as a clone game; however, I am an Arnesonian gamer at my core, and so, no reason to hide it.
FYI, there will be a city named Sumerset (!), a haunted mansion called "Gloomy House", and pretty famous society named
"The Kitchen Knights". But with that, most OBVIOUS similarities to any previously published material end.
Right now, no. I don't want to make promises that I won't be able to keep.
Essentially, I favor the idea of rules-free setting books, like the Kingdoms of Kalamar stuff, or the Ravenloft Gazetteers.
I will write a basic introduction to make the setting applicable for fantasy gamers, though, but more in the vein of Judges Guild's
universal system. No idea yet about the details yet, though.
IANAL2, but the thing is, it's less about me fearing that ideas would be stolen (which would be a wee bit paranoid),
and more about ideas not being forgotten all too easily. Even if, in a few years, I abandon gaming, I want to look back,
read a book, and cheerish the memories.
And, most importantly, I don't want anybody to be able to lawyer me out of a story that I want to tell.
Like, right now, stuff like TSR's behavior by the end of the 90s might seem absurd, but, in any case, better be safe than sorry.
So, I sat down and began working on my own setting.
The result, I will publish soon, and the IP, I want to keep open for the fans, so that gaming and creativity, and even small
business endeavors are never inhibited by nonsensical copyright locks.
How this is going to work out, we will see, but so far, I am not afraid of comparing Mordred to other stuff I have seen on the market.
So, let's wait a while longer, and then... Enjoy.
Quote:Would this be sort of similar to Dragons at Dawn/Champions of ZED, or more in the spirit of Blackmoor perhaps?
That's the thing: Not at all.
This is a SETTING, not a system.
I tell stories that I think would fit in my own vision of Blackmoor - which, after about ten years of DMing related campaigns,
of which my many online outings are likely the most prominent and lasting experiences, is pretty removed from published canon.
In addition, the initial concept for the setting was that it takes place some time in our campaign's future,
and on a totally different spot on the planet.
Strictly speaking, the similarities will be minimal, but for those among you who know me, and who have played in my games,
it should be pretty obvious.
Note also that I am not promoting this as a clone game; however, I am an Arnesonian gamer at my core, and so, no reason to hide it.
FYI, there will be a city named Sumerset (!), a haunted mansion called "Gloomy House", and pretty famous society named
"The Kitchen Knights". But with that, most OBVIOUS similarities to any previously published material end.
Quote:No chance of seeing even bare bones stuff like level/alignment? Will there be a separate book with the rules later on?
Right now, no. I don't want to make promises that I won't be able to keep.
Essentially, I favor the idea of rules-free setting books, like the Kingdoms of Kalamar stuff, or the Ravenloft Gazetteers.
I will write a basic introduction to make the setting applicable for fantasy gamers, though, but more in the vein of Judges Guild's
universal system. No idea yet about the details yet, though.
Quote:IANAL, but from what I understand you hold the copyright to anything you post on the net. However it is pretty difficult to prevent people from stealing ideas etc. OTOH, that would also be true for published material. You can do it if you are WotC, Paizo or Games Workshop, but otherwise it can be pretty difficult.
IANAL2, but the thing is, it's less about me fearing that ideas would be stolen (which would be a wee bit paranoid),
and more about ideas not being forgotten all too easily. Even if, in a few years, I abandon gaming, I want to look back,
read a book, and cheerish the memories.
And, most importantly, I don't want anybody to be able to lawyer me out of a story that I want to tell.
Like, right now, stuff like TSR's behavior by the end of the 90s might seem absurd, but, in any case, better be safe than sorry.
So, I sat down and began working on my own setting.
The result, I will publish soon, and the IP, I want to keep open for the fans, so that gaming and creativity, and even small
business endeavors are never inhibited by nonsensical copyright locks.
How this is going to work out, we will see, but so far, I am not afraid of comparing Mordred to other stuff I have seen on the market.
So, let's wait a while longer, and then... Enjoy.
