01-05-2012, 05:41 PM
Hehe, thanks.
I also think there is this false idea among fans - and designers, at least, should be aware of it - that D&D "won the 80s" because TSR had the better rules.
They won because they had the best artwork, the highest production values of the time,
and a viral media campaign in their favor that included a cartoon series and an extensive and popular movel line.
For comparison, Troll Lord Games easily put together the best fantasy RPG ruleset in the last decade, and their Castles & Crusades is a margin product.
So, it's not as if rules would necessarily be a selling factor...
I also think there is this false idea among fans - and designers, at least, should be aware of it - that D&D "won the 80s" because TSR had the better rules.
They won because they had the best artwork, the highest production values of the time,
and a viral media campaign in their favor that included a cartoon series and an extensive and popular movel line.
For comparison, Troll Lord Games easily put together the best fantasy RPG ruleset in the last decade, and their Castles & Crusades is a margin product.
So, it's not as if rules would necessarily be a selling factor...