01-05-2012, 04:53 PM
Havard Wrote:Pre-prepared, "we'll do it for you" type games will loose out because video games will do that better. While new generations of gamers may well be different from the older generation, I am sure that there will always be kids out there who are willing to sit down for hours and dream up worlds of their imagination. RPGs are great because they are not limited by technology. Sure a computer generated map looks nicer than anything you could make yourself, but a hand drawn map can stimulate your imagination to no end.
I disagree.
One thing is to create a complex ruleset. Another one, to force your customers to read around 1000 pages before they are even able to run things properly.
This entire series of articles really shows that the nerds from the basements at WotC have forgotten what it actually means to *play* a game.
Also, as to what Mr Dancey said, not the hobby is dying: D&D as a brand is dying, and WoD as a brand is dead already.
And D&D died by its own hands, as I have, I think, demonstrated pretty well:
Rafael Wrote:Fans love OGL. WotC tries to kill OGL.
Fans love to buy PDFs online. WotC forbids PDF sales of their products.
Fans love Living Greyhawk. WotC kills Living Greyhawk.
Fans say, Eberron weird. WotC makes Eberron canon setting for D&D Online.
Fans love Forgotten Realms. WotC kills Forgotten Realms as we know it.
Fans love Dragon and Dungeon. WotC makes Dragon and Dungeon weird collection of blog articles that are shit to print.
Fans want better product quality and better maps. WotC publishes unedited products and worse maps.
Fans want Dragonlance, Greyhawk and Ravenloft back. WotC brings back Dark Sun.
Fans want separate miniature game. WotC merge miniature game with normal D&D. With even shittier maps.
Fans want trimmer rulebooks. WotC publishes a ruleset that is 700 pages of "core rules", and 1800 pages of "essentials".
Fans say, bring old designers back. WotC fires Richard Baker.
Where would D&D be if all this crap hadn't been done? That, I think is the question to ask.
