05-18-2020, 11:33 PM
I almost finished running this episode, that is also the first of the Hand of Henrin series.
There is a good investigation part in the small village of Black Oak, in the foothills of the Peaks of Booh, then a dungeon crawl to get the unholy priestess and release the captives... so, at first sight, nothing so excitingly innovative. Reading the adventure before running I didn't get the impression it was a particularly egregious adventure either. I noticed the difference only while running it.
The characters messed up a bit everything, taking very unexpected ways and options, so I was prepared to improvise a lot outside the script. However, after all, the information provided was so nicely crafter and comprehensive that, although messing up the order of the events, I practically found everything ready to be run. In practice, reading carefully the adventure, I was always able to find something that made sense and that was the most appropriate information for dealing with all the "out of the box" options that the players decided to take.
This doesn't happen very often and is the sign of an adventure well-thought, well crafted and well written down - perhaps if everything went as planned I'd miss it all.
I really hope that the whole Hand of Henrin series will come with the same good qualities.
Kudos to the author, Stewart Larsen. 8)
There is a good investigation part in the small village of Black Oak, in the foothills of the Peaks of Booh, then a dungeon crawl to get the unholy priestess and release the captives... so, at first sight, nothing so excitingly innovative. Reading the adventure before running I didn't get the impression it was a particularly egregious adventure either. I noticed the difference only while running it.
The characters messed up a bit everything, taking very unexpected ways and options, so I was prepared to improvise a lot outside the script. However, after all, the information provided was so nicely crafter and comprehensive that, although messing up the order of the events, I practically found everything ready to be run. In practice, reading carefully the adventure, I was always able to find something that made sense and that was the most appropriate information for dealing with all the "out of the box" options that the players decided to take.
This doesn't happen very often and is the sign of an adventure well-thought, well crafted and well written down - perhaps if everything went as planned I'd miss it all.
I really hope that the whole Hand of Henrin series will come with the same good qualities.
Kudos to the author, Stewart Larsen. 8)
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
making all his Nowhere plans for Nobody.