04-15-2023, 10:30 PM
Dunno if anyone cares, but I'm putting off my woefully-behind paid RPG writing work to fiddle with the numbers for a 45 year old game no one plays anymore...
As has been pointed out by myself and others the starting hit points system isn't ideal. The formula given uses an optional attribute and is fairly complicated.
Here's the original formula:
I hated this one, so the few times I've actually done character creation I instead use this formula:
The new formula gives relatively similar results, it just swaps the optional STA for the more obvious required HLT.
The rules say the average hit points for a human is 10, and the result of the formula roughly equals that number.
However, as I was looking through the info for the faerry races I became curious to see if those matched up, so here's a table of all the possible values (AHP and HD come straight from the listings in the book, the rest from math):
Humans, elves, and trolls are pretty close to the formula results (mine is high for elves because elves get a STA penalty that mine doesn't take into account). Dwarves' average should definitely be higher to begin with, so the formula results are just a confirmation that a new AHP needs to be houseruled in. Goblins and faerries are way off, but the faerries' result can be explained away as it being a size thing.
Interestingly(?), using the hit dice to calculate hit points produces results very far off from any of the values.
As has been pointed out by myself and others the starting hit points system isn't ideal. The formula given uses an optional attribute and is fairly complicated.
Here's the original formula:
- Hit Points = (STR / 2) + (STA / 3) + (DEX / 4) / 5, round up
I hated this one, so the few times I've actually done character creation I instead use this formula:
- Hit Points = (STR + DEX + HLT) / 15, round up
The new formula gives relatively similar results, it just swaps the optional STA for the more obvious required HLT.
The rules say the average hit points for a human is 10, and the result of the formula roughly equals that number.
However, as I was looking through the info for the faerry races I became curious to see if those matched up, so here's a table of all the possible values (AHP and HD come straight from the listings in the book, the rest from math):
- Race: Average Hit Points, Hit Dice, Old Formula, New Formula, Hit Dice result
- Humans: 10, 2d6, 11, 10, 7
- Elves: 8, 2d6 - 2, 9, 11, 5
- Dwarves: 8, 2d6 -3 (min. 3), 13, 11, 4
- Trolls: 11, 2d6 + 1, 12, 11, 8
- Goblins: 5, 1d6, 11, 10, 3
- Faerries: 4*, 1d6 - 2, 6, 7, 1
Humans, elves, and trolls are pretty close to the formula results (mine is high for elves because elves get a STA penalty that mine doesn't take into account). Dwarves' average should definitely be higher to begin with, so the formula results are just a confirmation that a new AHP needs to be houseruled in. Goblins and faerries are way off, but the faerries' result can be explained away as it being a size thing.
Interestingly(?), using the hit dice to calculate hit points produces results very far off from any of the values.
Neon Necromancer Games - Products for the OSR and Action! System, perpetually coming "when they're done".