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City Maps: Jackport
#11
The Jackport series items are your best maps, bro. Period. Smile
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#12
[Image: 15774041061_1307cce16f_o.jpg]

Hopefully the final version! Smile

Other City Maps
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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#13
Havard Wrote:Blackmoor author Jeff Quinn has been posting improved versions of his map of the Jackport Sewers over at the Cartopgrapher's Guild:

http://www.cartographersguild.com/dunge ... post256591

Check it out!

This reminded me that I once made a version of my Jackport City Map with the sewers superimposed:

Very nice. I see that Jeff Quinn expanded the original sewer map off of the play area. Do you think it would be possible to extrapolate other sewer routes form the canon map/maps?
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#14
Big Mac Wrote:Very nice. I see that Jeff Quinn expanded the original sewer map off of the play area. Do you think it would be possible to extrapolate other sewer routes form the canon map/maps?

I really like what Jeff is doing to this map. It seems like he cared more about Blackmoor than many freelance designers do about long gone projects.

The extension of the northwest tunnel makes alot of sense, since in the original version, the tunnel ended in a barred gate. Based on my overlapping city map it would seem likely that there is a much larger sewer complex below the town. Most likely further extensions to the map would be on other dungeon levels, connected perhaps by the cisterns and drains from Jeff's map as well as the already mentioned tunnel.

I could see multiple adventures being run in these sewers. Lots of foul smelling fun! Smile

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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#15
I'm currently running Ties that bind, from Zeitgeist Blackmoor campaign main book.
According to the book, the characters should accept the help of "the Snitch of Jackport" and pay him for information, but they decided not to trust the kid and to explore the town by themselves, so I assumed that they walked the town for a while until they got the map in their heads and I decided to hand them over the map.
Well... the first comment is that there is no door in the walls... sometimes obvious things get missed until playtested... Wink
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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#16
Is the High Temple dedicated to a single deity or more like a pantheon?
Where is the seat of the Captain of the Guard and/or the Mayor/Town Council?
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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#17
Yaztromo Wrote:Is the High Temple dedicated to a single deity or more like a pantheon?
Where is the seat of the Captain of the Guard and/or the Mayor/Town Council?

I think the High Temple might also be a reference to the game Rafe ran for us at RopeCon. But I would suggest multiple deities being worshipped there. It doesn't really make sense for every small town to have temples to every deity. Maybe something like Odir and his allies?

Jackpot is ruled by a town council. Maybe a building near the main market could work as a town hall?

Guards might have barracks near the main gate?
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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#18
Havard Wrote:I would suggest multiple deities being worshipped there. It doesn't really make sense for every small town to have temples to every deity.
I agree.

Havard Wrote:Guards might have barracks near the main gate?
Where is the main gate?
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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#19
Good question. I guess I need to adress these things in the next update. I think a main gate where the road from the north makes sense. What do you think? Anything else we might need to add to the map?
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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#20
The town is small, so a single gate may be OK.
In alternative, you could think about a gate to the docks and two more on the two main roads departing from the town (one to the south and the other to the north, where the Elf town is). In alternative, there could be a single, combined gate between the docks and souther exit.

I'd add also an indication about the place where the mayor and the guards are.

Especially in the Old Market area, I'd break a bit the ordered road grid crossing the town perpendicularly.

EDIT: how about a reference for measuring distances as it can be found in many maps?
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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