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[ACKS] Adventurer Conqueror King System
#11
Aldarron Wrote:It would be interesting to see your reasoning on this. I'm thinking the exact opposite. If I'm not mistaken, even Becmi stops at level 36, which just seems plum silly. If you think of levels as kinds of ranks of ability then there comes a point at which no more ability can be gained. One may start as a private and go through all the ranks but sooner or later one becomes a general or a king or a president and there are no higer ranks to reach, nothing more to be gained.

BECMI doesnt stop at 36th level. Even if you dont achieve Immortality you can go on and gain XPs and you will gain more skills and weapon mastery ranks (I forget the details). I dont think there should be any cap to levels. I don't see them as ranks, but as ability. By this logic, even if you are president, you could become a better president.

Tavis Wrote:I think you are specifically talking about demihuman level limits. I can't opine on this directly - my own campaign has no PCs above 7th level. I do know that Alex's Auran Empire campaign has multiple PCs who "stalled out" well before the rest, and that the players were happy with this - obviously others' experience differs! I can say that this would not be hard to change; the mechanics are compatible with enough older editions & retroclones that swapping out the XP tables would present little challenge and have little impact on the game's economic assumptions.

Yep, its the demihuman limits that bother me the most. As you say they are easy enough to change though.

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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#12
Havard Wrote:Yep, its the demihuman limits that bother me the most. As you say they are easy enough to change though.

-Havard

Yeah, back when AD&D was "the game" I felt the same way, and still do in any system where there are limitless races. But the idea originally came about in a context where levels in the range of 9-12 would be top of the profession and nearing retirement age for any character and where characters could not, in Balckmoor at least, play past level 20, stopping a demi human at level 7 wasn't so much of an issue. But yeah, I don't much like racial caps either
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#13
Aldarron Wrote:Yeah, back when AD&D was "the game" I felt the same way, and still do in any system where there are limitless races. But the idea originally came about in a context where levels in the range of 9-12 would be top of the profession and nearing retirement age for any character and where characters could not, in Balckmoor at least, play past level 20, stopping a demi human at level 7 wasn't so much of an issue. But yeah, I don't much like racial caps either

I think you make a very good point about this having to be seen in the context of the game as a whole and its development.

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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