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Could Powers & Perils be called an Arnesonian game? While written by Richard Snider, Arneson and Snider collaborated on so many things back then and seemed to share opinions on game design. Would there be any interest in talking about this game here?
-Havard
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Richard was deliberately trying to produce a different game system.
Baetho an Elf
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I think we all have an interest in the worlds spawned by the Blackmoor experience, so while rules and such would seem to be out of place here, the geography and history of the P&P setting and so forth and some of the magic and unusual items, and things like that which can be more or less ported into any game probably ought to have a thread or two - much as we are doing with Fred's World.
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Aldarron Wrote:I think we all have an interest in the worlds spawned by the Blackmoor experience, so while rules and such would seem to be out of place here, the geography and history of the P&P setting and so forth and some of the magic and unusual items, and things like that which can be more or less ported into any game probably ought to have a thread or two - much as we are doing with Fred's World.
I agree. The Comeback Inn isn't just about Dave Arneson, but about his whole Blackmoor group and the games they ran.
-Havard
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I'm not really familar with P&P in order to judge. To me, Arnesonian is something similar to what Dave did with Blackmoor and not just any generic thing he wrote.
For example, Dave did a Shadowrun module. And something for Mercenaries, Spies, & Private Eyes. Neither seem anything like Blackmoor, so my interest in them is more limited.
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Aldarron Wrote:DNA/DOA is really a pretty cool story. I have had this idea that I would like to rework it as a D&D adventure (the scientists become MU's etc.)
That is a great idea! Could it be done?
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign