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Yaztromo Wrote:Blackmoor Living World just reached its 5,000th post!
Right now I can count 16 adventures completed and 5 ongoing.
On the 1st of October it will be two years of campaign!
Congratulations!
-Havard
Currently Running: The Blackmoor Vales Saga
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Yaztromo Wrote:Right now we are about one year into the game and we have about 2500 posts, making it easy to calculate: we have approximately 50 posts a week (a bit less than seven a day). A pace that so far I seem to be able to manage. :roll:
We'll see how things progress...
Second year is approaching fast, as this game started on the Dave Arneson Day, and we are at about 5,500 posts, that means that on the second year alone, thanks to a very dedicated group of players and despite the hiatus linked to my intercontinental relocation, we had about 3,000 posts versus the 2,500 of the first year... on average, almost eight posts a day for two years... so far, I managed it!
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Yaztromo Wrote:Yaztromo Wrote:Right now we are about one year into the game and we have about 2500 posts, making it easy to calculate: we have approximately 50 posts a week (a bit less than seven a day). A pace that so far I seem to be able to manage. :roll:
We'll see how things progress...
Second year is approaching fast, as this game started on the Dave Arneson Day, and we are at about 5,500 posts, that means that on the second year alone, thanks to a very dedicated group of players and despite the hiatus linked to my intercontinental relocation, we had about 3,000 posts versus the 2,500 of the first year... on average, almost eight posts a day for two years... so far, I managed it!
Very cool!
What are some highlights, looking back, in your opinion?
-Havard
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I think that the structure of the campaign (that is in general the same of the MMRPG, with many one-off adventures that may happen at the same time and impact the game world progressively more and more, as the characters become more influential) is what is working particularly well: as the adventures typically take a month or so to be run, you can switch companions and mix and match connected adventures with non connected adventures, mixing in sometimes a solo adventure, some other times an adventure with more characters forming a numerous group. This way you try always new combinations.
Then, I have to say that in general I found very good (and intelligent) players, able to tune themselves up to the way things are run, with more focus on action and on keeping the story flowing, and when they play they are never really kicking themselves forward, as the adventures are short and snappy and if at any time they want to take some time off, that's not a big issue.
WRT the adventures, overall, the sagas of the Redwood Scar and of Hadeen seem to be well appreciated and, WRT adventures for solos, Innuendo so far is considered number one, followed by Losing Focus: both can be dealt with by a single player doing a good investigation in an almost sandbox environment with evolutions linked not only to where you are, but also to when you reach that place and with very broad and in depth NPCs characterisation.
Personally, I also appreciated the way other adventures written for other settings can blend in Blackmoor with relatively small adaptations.
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The adventure Trouble for the Noble Hearts is now over and it was played as a solo game for the same character that previously completed Losing Focus. Eventually, he couldn't find the solution to the mystery and stepped on the wrong toes, which had the investigation removed from his hands.
In game dates: 10-19 Yovenouom 1031
The adventure Tales from the Old Land is now over and it was played by a mixed group with slightly different levels of experience. See the transcript here: viewtopic.php?f=76&t=9269
I think that overall it was pretty good!
In game dates: 10-19 Yovenouom 1031
The adventure Things to Come is now over. The characters that entered it are quite expert and all of them either participated to adventures from the saga of the Hand of Henrin or to the saga of the Bow of Hadeen. One of them already participated to the fights against the Afridhi as well...
However, the characters didn't understand much of what was going on and they didn't plan their actions very well, so eventually they barely survived and didn't manage to get the sacred arrow of Hadeen (happens - it isn't a disaster for the storyline, it is more a missing reward for them).
My problem now is that the saga of the Hand of Henrin is one of the few storylines that were left incomplete when the MMRPG stopped :roll:
In game dates: 10-19 Yovenouom 1031
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We just passed the 6,000 posts milestone and, at the same time, we are in the top 100 of RPoL active, fantasy games.
Absolutely unplanned and unexpected.
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Yaztromo Wrote:We just passed the 6,000 posts milestone and, at the same time, we are in the top 100 of RPoL active, fantasy games.
Absolutely unplanned and unexpected.
Congratulations!
-Havard
Currently Running: The Blackmoor Vales Saga
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The adventure You Shall Know Them by Their Deeds, that is the third episode of the Saga of Hadeen, was played for over a month, but the action was too slow, with players waiting for somebody else to take action, so I called time and stopped it. Let's pretend that nothing happened.
Sometimes these things do happen, when the group chemistry doesn't develop.
In game dates: 20-29 Yovenouom 1031
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Today we reached the 7,000th post milestone!
Actually, during last couple of months the progress was very slow, as I have some personal issue slowing everything down, but in Winter the campaign moved forward very swiftly with very good roleplaying.
Right now, there are 21 adventures completed and 7 ongoing, mostly taken from the MMRPG.
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We just reached 8,000 posts!
24 adventures completed, 4 ongoing,
12 characters currently involved in ongoing adventures and 7 more still active and getting ready to play as well in the next future.
Numbers well beyond my wildest expectations!
A group of three characters is now playing The Shard of Anathema
Quote:The small village of Anathema celebrates yearly the traditional Ritual of Bounteous Harvest. to ensure that the crops will go large and the cattle will grow fat. This is the biggest event of the village and it even attracts visitors from outside. The good luck that this ritual is said to bring to all participants is the reason why you decided to attend it.
Unfortunately, this year celebrations risk to be spoilt by a bad omen.
In game dates: 10 to 19 Nuol 1031
A solo adventurer is now playing The ComeBack Inn
Quote:For decades, the infamous ComeBack Inn has been a haven to adventurers. It is rumored that all true Blackmoorian adventurers discover themselves within its strange and mysterious walls.
Though none speak of it openly, it is rumored that adventure is but a few steps away. What will you find within the ComeBack Inn?
In game dates: 10 to 19 Nuol 1031
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