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Episode Guide
#11
Havard Wrote:There are also a few episodes with descriptions missing including some that I haven't released yet.
-Havard

So what episode do you have up to? Smile There's still a few I'm missing after #90 that I'd love to get!

S'Later,
*Sheridan
*Sheridan
Check out my latest projects: The Fey Codex (https://www.dmsguild.com/product/237056) and Heart and Soul (levels 5-10, https://www.dmsguild.com/product/252178).
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#12
sheridan Wrote:
Havard Wrote:There are also a few episodes with descriptions missing including some that I haven't released yet.
-Havard

So what episode do you have up to? Smile There's still a few I'm missing after #90 that I'd love to get!

S'Later,
*Sheridan

I have two episodes after Ep 90. They are labelled ep 94 and 95.

So we are soon approaching the end of this series.

I also have a few other items that I want to share with you all, but I want to keep those a secret just a little longer.

Expect a new episode later today! Smile

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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#13
 
I'll take the chance to do "the works", from the beginning to the end:

EPISODE ONE:
The ComeBack Inn
By: Dave Arneson and Dustin Clingman
For decades, the infamous ComeBack Inn has been a haven to adventurers. It is rumored that all true Blackmoorian adventurers discover themselves within its strange and mysterious walls. Though none speak of it openly, it is rumored that adventure is but a few steps away. What will you find within the ComeBack Inn? A Dave Arneson's Blackmoor adventure for first and second level PCs.

EPISODE TWO:
A Night Out Under the Stars
By: Christopher Reed
Problems arise for a small town on the edge of the Redwoods. Are you big enough to help the little people in need? Especially, when the request comes from the tavern keeper whose Inn you woke up in. But weren't you just camping out under the stars last night? A Dave Arneson's Blackmoor adventure for first and second level PCs.

EPISODE THREE:
Redwood Distractions
By: Dawn M. Coakley
The southern border of the Redwood has again become infested with orcs. The elves have dispatched hunting parties to drive them off, but with no success. A dark shadow is falling over the woods. A Dave Arneson's Blackmoor adventure for levels 1-4.

EPISODE FOUR:
Blood Wind
By: Tad Kilgore
The High Hak is a deadly place for even its hardiest of residents. Peshwah nomads tred carefully for the land is riddled with treachery. Among these nomads, trust is not given lightly, but in this harsh environment, adventurers will quickly learn the true need for trust. A Dave Arneson's Blackmoor adventure for PCs levels 1-6.

EPISODE FIVE:
The Redwood Scar
By: Jeffrey Quinn
A new terror has risen deep in the forest, making the powerful elves tremble in fear within the borders of their own forest kingdom. A group of hardy adventurers must find and quell this evil power before its shadow covers the once mighty Redwood Forest!

EPISODE SIX:
Losing Focus
By: Christopher Reed
Wizards in Blackmoor spend tireless years in deep concentration and study to earn both respect and focus required to maintain membership in the Wizards’ Cabal. Can you help one such Cabalist whose focus seems to have become lost?
A Dave Arneson's Blackmoor adventure for PCs levels 1-6. Part One of the Arcane Enmity series.

EPISODE SEVEN:
Swamp Flies
By: Christopher Reed
The buzz in the village of Boggy Bottom is that folks have gone missing. Can you squash these rumors or determine where the missing have flown off to? A Dave Arneson's Blackmoor adventure for PCs levels 1-6.

EPISODE EIGHT:
The Unwanted
By: Tim Barth
A plea for help arrives from The Unwanted. The call requires journey to the devastated ruins of the former Duchy of Ten. No commoner would dare set foot on that cursed soil since the invasion of the Afridhi. Will you rise to the call? A Dave Arneson’s Blackmoor adventure for PCs levels 1-6. Part One of the Fires of Discontent.

EPISODE NINE:
Innuendo
By: Dave Brainard
When the fog rolls in to Heronport, strange creatures skulk in the shadows.
When the fog rolls into Heronport, strong men quake before a nameless dread.
When the fog rolls into Heronport, someone dies.....
A Dave Arneson’s Blackmoor adventure for PCs levels for levels 1-6. Part Two of the Arcane Enmity series.

EPISODE X:
The Dungeons of Castle Blackmoor
The Upper Reaches: ATL 1 - Conversion Document By: Dustin Clingman
The Den of Trouble: ATL 3 - Conversion Document By: Dr. Richard Pocklington
Den of Trouble Part II & The Halls of the Lost: ATL 5 - Conversion Document By: Dr. Richard Pocklington & Christopher Reed
Note: This episode requires a retail copy of “The Dungeons of Castle Blackmoor available at fine hobby stores or online in print and PDF versions at https://rpg.zeitgeistgames.com/xcart/home.php

EPISODE ELEVEN:
Mere Flight
By: Christopher Reed
While the town of Lake Gloomy lurks within the thick, dark wetland known as the Great Dismal Swamp, it is a regal place where cleanliness is taken very seriously. So why then does the town seem so dirty these days? A Dave Arneson's Blackmoor adventure for player characters levels 1-6. The second part of the Hidden Swamp series.

EPISODE TWELVE:
The Oktagern Affair
By: Joe Cirillo
The seeds of rebellion in the Duchy of Ten are beginning to take shape against Zugzul’s fiery grip. Could a band of adventurers be the spark the resistance needs to truly fight fire with fire? A Dave Arneson’s Blackmoor adventure set in the Duchy of Ten for PCs levels for levels 2-8. Being the Second part of the Fires of Discontent series.

EPISODE THIRTEEN:
Mountain of Madness 
By: Richard Iorio II
This Episode Contains some Mature Themes. Carefully preview its contents before presenting to a younger audience.
Though the beef stew found in Flatrock is very good; there is something wrong in the village. A Dave Arneson’s Blackmoor adventure for PCs levels 1-6.

EPISODE FOURTEEN:
TOWER OF SALT 
By: Tad Kilgore and Tim Barth
The Zah are mystics. The Peshwah say their vision pierces the veil of time and flesh and penetrates past, future and spirit. Is your old friend Sulla the Chosen of Hadeen? Is he the one destined to find the artifact that unites the Twelve Tribes and leads them to victory against the Afridhi? Only a trip to the Tower of Salt to consult with the wisest of the Zah will indicate what is possible, what is true, and what your destiny might be. A Dave Arneson’s Blackmoor Two Round adventure for PCs levels 2-8. Part Two of The Epic of Hadeen.

Episode Fifteen:
Stolen Kisses 
By: Dave Brainard
The city of Blackmoor, while the heart of the realm, is a bleak and dreary place in winter. What flowers can possibly bloom among the black stone and gray ice? A Dave Arneson’s Blackmoor adventure for PCs levels for levels 1-8.

EPISODE SIXTEEN: 
Funeral for a Hero
By: Gerry Ruiz
Plumes of white smoke can be seen over the Redwood, a sign that a friend (and a hero) has passed away. The time has come to say our final farewells. But wait something is a miss!! Recommended for characters that have played The Redwood Scar, Part One of the Tome’s Secret Series. A Dave Arneson's Blackmoor adventure for PCs levels 2-8.

EPISODE SEVENTEEN:
Secrets and Lies 
By: Stewart Larsen
One who was searching has himself become lost. Those in need are paralyzed with fear. The Church of Henrin seeks assistance. Can you answer the call and see through the lies
A Dave Arneson’s Blackmoor adventure for PCs levels for levels 1 -8. Episode One in the Hand of Henrin Series.

EPISODE Eighteen:
Kissing Day 
By: Kristofer Wade
Once more Baron Hubal needs your help. But this time the need is more personal. A member of the Baron's bodyguard has deserted him and he wants you and some others to find the body guard and be sure he is OK. And to investigate the reasons for the desertion. A Dave Arneson’s Blackmoor adventure for heroes levels 5-10. Part One of the Holiday for Heroes series.

EPISODE NINETEEN:
A Matter of Perspective 
By: Philip Slama
People view things differently, while some may see a mountain as a source of wealth and prosperity, others see it as a place of safety and security. But when those two views collide who is right? What happens when innocents are caught in the middle? A Dave Arneson’s Blackmoor adventure for heroes levels 1-6.

EPISODE TWENTY:
Sorcerer’s Tomb 
By: Adam Beattie
There are secrets buried under every hill and stone in the Kingdom of Blackmoor. Uncovering one such secret has placed the halfling settlement of Pebbletown in grave danger. Will you risk the perils of the sorcerer's tomb to save the halflings? A Dave Arneson’s Blackmoor adventure for heroes levels 1-6. Part Three of the Arcane Enmity series.

EPISODE XXI:
Spirit of the Moon
By: Richard Pocklington and Joe Kavanagh
The Wolf Wood is inhabited by two packs of warring werewolves. The Westryn manage to survive in this harsh environment by keeping the packs evenly balanced and setting them against one another, maintaining an endless war in the dark boreal forest. Will you be the one's to upset the balance? A one-round Dave Arneson’s Blackmoor adventure for character levels one and two.

EPISODE TWENTY- TWO: 
You Shall Know Them By Their Deeds
By: Tad Kilgore
Among the Peshwah, to say a thing, is to do a thing. To break one's word is to become less than whole. To bear false witness is a mortal sin. But the Cult of Calelrin worships the Peshwah god of lies and wields deception and deceit with the same grace and skill the finest swordsman uses with good steel. Who is their next target? Who are they? What schemes have they made? What do they plan for the Chosen of Hadeen? A Dave Arneson’s Blackmoor two-round adventure for Player Characters levels 2-7. It is recommended that player characters has participated in a previous Epic of Hadeen prior to play. At least on player at the table MUST have played a previous episode in the epic. Part Three of The Epic of Hadeen.

EPISODE XXIII:
Sign of the Arcanum 
By: Philip Slama
The city of Jackport is a place where anything can be found...for a price. But what happens when the price is too high and the benefits not enough? Will you be able to shed light on the mystery and learn the truth behind a series of brutal murders targeting the Sorcerers of Jackport? A Dave Arneson’s Blackmoor adventure for PCs levels 4-10. Part one of And the Cabal Cried Out, No Hiding Place.

EPISODE XXIV: 
Just Business
By: Tad L. J. Kilgore and David Brainard
When is a deal, just a deal? When does it force a compromise that taints you and who you are? When is it time to reconsider the path you are on? When is it time to change your view? When do the ends justify the means? Do you always have to hold yourself to the highest ethical standards, or sometimes, do things boil down to just business. A two- round Dave Arneson’s Blackmoor adventure for character levels 4 through 10.

EPISODE XXV: 
Wrongs Darker than Death or Night
By: Philip Slama
Jackport is a city in dire need of heroes. But what happens when a beloved hero and champion of the city turns on those they protect? Who will determine their champion’s fate and the fate of all involved in these deadly wrongs that have taken place under the cover of night? A Dave Arneson’s Blackmoor adventure for players levels 4-10. Part two of the series “And the Cabal Cried Out, No Hiding Place.”

EPISODE XXVI: 
Lessons
By: P. Dennis Waltman
Edited By Jae Walker
Life and Death teach different lessons. When the lost is found, can the future be saved? A Dave Arneson's Blackmoor adventure for heroes levels 1-6. Recommended for followers of Henrin. Note: Lessons contains mature themes.

EPISODE XXVII:
Scaled Vengeance
By: Tad L.J. Kilgore and David Brainard
Edited By Bryan C. Nawrocki
Knowledge as old as the land can offer guidance, but can also corrupt. A two rounds Dave Arneson's Blackmoor adventure for heroes level 4-10. Part Four of the Epic of Hadeen Series.

EPISODE XXVIII:
Left and Disappeared
By: Christopher Reed
Edited by Eric Kiefer
You are asked to go to the town of South Pim to locate a father's missing son, who has adventured far from the city walls on the advice of his friend.
A Dave Arneson's Blackmoor adventure for heroes levels 1-8. The third part of the Hidden Swamp Series. Recommended for players with Allurid.

EPISODE XXIX:
An Inevitable Confrontation
By: Adam Beattie
Someone has let slip the location of a hideout of the Eldritch Underground, and the Wizards' Cabal is rushing to take prisoners.
A Dave Arneson's Blackmoor adventure for heroes levels 2-8. Part Four of the Arcane Enmity Series.

EPISODE XXX:
The Blackmoor Wives Club
By: Jennifer Barth
Hell hath no fury like a woman scorned... or even worse, a group of women who are all working together. Can testosterone filled heroes save themselves?
A Dave Arneson's Blackmoor adventure for heroes levels 1 to 4.

EPISODE XXXI:
Mountain of Madness Second Course
By: Richard Iorio II
Edited by Jared Eaton
The events of the last year still fresh in your minds, you arrive in a small town that has a big problem - pestilence. Is there someone from your past responsible? A Dave Arneson’s Blackmoor episode for heroes levels 2 to 8.

EPISODE XXXII:
Eyes of the Truth
By: Phil Slama
Internal strife and politics are forcing factions within the Wizards' Cabal farther and farther. A Dave Arneson's Blackmoor adventure for heroes levels 4-10. The third and final part of the series: And the Cabal Cried Out, No Hiding Place.

EPISODE XXXIII:
Fly Paper
By: Christopher Reed
Edited by Eric Kiefer
Something has drawn you into sticky danger, but who or what is it? A Dave Arneson's Blackmoor adventure for heroes levels 3-10. The fourth part of the Hidden Swamp series. This episode is to lead into the printed product The Temple of the Frog.

EPISODE 34:
The Temple of the Frog
By: Richard Pocklington, Chris Reed, and Harley Stroh
Behold! The long rumoured Temple of the Frog has been discovered! Evil froglins seem to inhabit its halls once again. Vanquish them, if you dare! A Dave Arneson's Blackmoor adventure for heroes levels 4-10.
Edited by: Will Upchurch, W. Robert Reed III

EPISODE XXXV:
All the Egg's Men
By: Dustin Clingman and Tad Kilgore
A secret mission? To the Island of the Egg of Coot? Are you crazy?!?! A Dave Arneson's Blackmoor adventure for heroes levels 4-10.

EPISODE XXXVI:
An Important Discovery
By: Kenneth Austin
An important relic has been discovered by one of the University of Blackmoor's premier archaeologists. The Fetch needs a team to escort it safely back to Blackmoor for further studies. A Dave Arneson's Blackmoor adventure for character levels 1 to 7.

EPISODE XXXVII:
Contagion
By: David Brainard
Edited by Jae Walker
Hard times can call for harsh measures, even from those who would be heroes. When a lurking evil is revealed, can mercy survive? A Dave Arneson's Blackmoor adventure for heroes levels 2-10.

EPISODE XXXVIII:
Equal Night
By: Chris Wade
Darkness and Light. Temple of good. Ruins of Evil. Victorious heroes and cursed victims. Life and unlife. Celebration and failure. At a time when night and day are equal the seekers must choose. But first they must overcome. A Dave Arneson's Blackmoor adventure for heroes levels 2 to 8.
Part two of the Curse of the Westryn series and part two of the Holidays for Heroes series.

EPISODE XXXIX:
A Game of Skill
By: Shamba Warlick and Brian Buxton
A request for help comes from an unknown source. Is this simply about delivering a message, or is something else going on? A Dave Arneson's Blackmoor adventure for heroes level 1-10.

EPISODE XL:
In the Company of Rogues
By: Gerry Ruiz
One of the most prominent members of the Wizards' Cabal is in need of your assistance. Are you willing to take on the task of saving someone who is in dire peril? Recommended for characters that have played Funeral of a Hero, Part Two of the Tome's Secret series. A Dave Arneson's Blackmoor adventure for heroes levels 2-8.

EPISODE XLI:
Revival
By: Jeremy Vosberg
Edited by: Tad Kilgore and Jae Walker
An estate belonging to a noble family with a long history has recently been plagued by strange occurrences and sightings. Unable to solve the mystery, the family has decided to seek outside assistance to investigate and solve the mystery. However, sometimes it's better to let sleeping ghosts lie. A two round Dave Arneson's Blackmoor episode for PCs levels 1 to 10. Part one of the Foretold Series.

EPISODE XLII:
The Confectionary King 
By: Gregory S. Walker and Philip Slama
Who can take your children and parade about the streets; slave them in his factory and leave nothing but some sweets? A Dave Arneson’s Blackmoor dungeon crawl for players levels 4-10. Part one of the themed modules, The Businessmen of Blackmoor.

EPISODE XLIII:
Look to The Hills 
By: Tim Barth
The Dragon Hills have always been a dangerous place, and they have been living up to their name and reputation in recent days. The predations of dragons have endangered not only the people of Dragonia, but their very future as vital treaties hang in the balance. A Dave Arneson's Blackmoor adventure for characters level 1-9 (ATL 3-7).

EPISODE XLIV:
Things to Come 
By: Stewart Larsen
The Church of Henrin calls on you for aid. Something wicked moves against the church and Blackmoor. The village of Black Oak was infected with a foul and noxious rot. Can you seek out the cause of the infection and purge it from the land? A one round Dave Arneson's Blackmoor Adventure for PCs levels 2 to 12
This is episode Two in The Hand of Henrin series. Also of particular interest to those who seek the arrows of Hadeen.

EPISODE 45:
Communications Breakdown
By: Joe Kavanagh and a Friend of Blackmoor
With no word coming from the west powers start to panic. Is this the start of war or just another communications breakdown? A Dave Arneson’s Blackmoor adventure for heroes levels 6 to 10. WARNING: This module contains untiered encounters!

EPISODE: 46:
Cry at Dawn
By: Dave Brainard Edited by: Jared Eaton
The peaceful coastal town of Heronport is just the spot to relax after hard days on the road. When corpses disappear and impending danger comes to light, it becomes clear that a hero’s work is never done.
A Dave Arneson’s Blackmoor adventure for characters level 1-12 (ATLs 3-9). As a companion piece to Episode Nine: Innuendo, it is recommended that episode be played prior to Cry at Dawn.

EPISODE XLVII:
High Level:
The Night of Goss
Written By: Gregory S. Walker
Sections By: Philip J. Slama 
Edited by: Mark Lewis 
Cartography by Joshua Todd
“Remember; remember the eighth of Chrislina, the end of Wizard King Goss. I see no reason why the eighth of Chrislina should ever be forgot. Raddan Goss; Raddan Goss was his intent to kill his enemies to extinguish their threat. Three score patrols of Arcane Warriors below led by the White Mage proved his overthrow. By Henrin’s mercy he was kept; from fulfilling his dream of dominance. Holler boys, holler boys, death to King! Holler boys, holler boys, our victory we sing!” –Radiah Zurren. A Dave Arneson’s Blackmoor two round investigation for PCs levels 1-5 or a two-round dungeon crawl for PCs levels 7- 12. The first installment in the series: “Thicker than Water...”
WARNING: This module contains UNTIERED encounters and is recommended for well-balanced parties. Playing up is not recommended and can result in party death. Players enter at their own risk. You may only participate in this adventure once.

EPISODE XLVII-A:
Low Levels:
The Night of Goss
Written By: Gregory S. Walker and Philip J. Slama
Sections By: Matthew Tearle 
Edited by: Mark Lewis 
Cartography by Joshua Todd
“Remember; remember the eighth of Chrislina, the end of Wizard King Goss. I see no reason why the eighth of Chrislina should ever be forgot. Raddan Goss; Raddan Goss was his intent to kill his enemies to extinguish their threat. Three score patrols of Arcane Warriors below led by the White Mage proved his overthrow. By Henrin’s mercy he was kept; from fulfilling his dream of dominance. Holler boys, holler boys, death to King! Holler boys, holler boys, our victory we sing!” –Radiah Zurren. A Dave Arneson’s Blackmoor two round investigation for PCs levels 1-5 or a two-round dungeon crawl for PCs levels 7- 12. The first installment in the series: “Thicker than Water...”
WARNING: This module contains UNTIERED encounters and is recommended for well-balanced parties. Playing up is not recommended and can result in party death. Players enter at their own risk. You may only participate in this adventure once.

Episode XLVIII: 
KING’S DAY
By Kristofer Wade
Uther's heralds proclaim, "Tournament!" and the greatest Knights of the Realm come for Joust. However, nothing is as it seems. Hubal says there are Afridhi afoot. A one-round Dave Arneson's Blackmoor Adventure for PCs level 2 to 12. Episode three in the Holidays for Heroes series.


EPISODE XLIX: 
Heroes on Ice
By: Tim and Jennifer Barth
Clothed by the moon / Those to be kissed by the frost shall go into bondage / Saved by the brothers / They shall face the fiery hordes / And set the fencer free A Dave Arneson's Blackmoor adventure for heroes levels 1-4.

EPISODE: 50:
Prey
By: Tad L. J. Kilgore
Contributions by Joe Kavanagh
In the Wolf Wood, rival clans of wolfs and men war, each side seeking dominance and absolute power over the other. Between the two groups has long dwelled a tribe of xenophobic Westryn who see the werewolves as the purest incarnation of humankind. But the Elves must confront their own darkness and their own taint. Something twisted dwells within their hearts and spreads among them like a plague. Peshwah na Sulla calls upon you to travel with him into this land, and seek the fallen Arrows of Hadeen.
A one round adventure for Dave Arneson's Blackmoor, for character levels 4 through 12. Part V in the Epic of Hadeen.

EPISODE 51:
Portents
By: Dennis Waltman
Contributions by Joe Kanavagh
If a man turns out your help, one might let him die, but what if his death would cause your village to burn down? A Dave Arneson's Blackmoor episode for PCs levels 2 to 9

EPISODE LII:
The Root of All Evil
Written By: Gregory S. Walker, Mathew Tearle and Philip J. Slama
Original Concept: Gregory S. Walker
Produced by Doom Inc. 
Edited by Tad L. J. Kilgore
“Hops and Barley make the taste, one that lays my mind to waste, but in my lonely mountain manor, plots and rumors my head doth hammer. They speak of a time forgot, eternal darkness, pain and rot. A bargain made with all due haste, my life to ruin by fickle fate. Her crying voice yells and moans, yet as I look I am alone.” - Lord Augusto Morley.
A Dave Arneson’s Blackmoor Two-Round investigation for players levels 4-10. Part one of the Infernal Darkness series. Part two of the Businessmen of Blackmoor themed modules.

EPISODE 53: 
What Lies Beneath
By Scott Moore 
Edited by Tad L.J. Kilgore
Something unusual lies beneath the town of Southbank, just outside of Archlis. Could it signal the return of a threat from Blackmoor’s past?
A Dave Arneson’s Blackmoor MMRPG episode for player character levels 1-8.

EPISODE 54: 
Tales from the Old Land
By: Rafael San Miguel
Since Uther’s last battle against the Skandaharians, the Northern Downs have become a quiet little backward realm, where the simple men of the North can lead a pleasant life. But what is that? A vile power is rising to disturb the peace!
A Dave Arneson’s Blackmoor adventure for heroes levels 2 to 10.
Edited by: Tad Kilgore, W. Robert Reed III

EPISODE 55:
Crab Coast Clash 
By: Luis Acosta
A hamlet outside the city of Archlis has suffered tremendous damage after a severe storm, the docks are all but destroyed and much needed supplies are on their way but there has been a great amount of Skandaharian activity in the area. Will you step forward and help get the much needed aid to the hamlet of Laecil?
A Dave Arneson’s Blackmoor adventure for heroes levels 1 to 6.

EPISODE 57:
Renewal 
By: Jeremy Vosberg
The northernmost reaches of the Peaks of Booh are an isolated area to the common folk, but for the influential and wealthy of the land its serves as haven to some of the most prestigious hunting lodges, within easy travel of the city of Blackmoor. Recently, strange discoveries have shattered the tranquility of this playground of the elite, leaving mystery and death in their wake. A dark harvest has come to this region, and can it be ended before it replenishes the strength of old foes?
The Second Episode in the Three R’s Trilogy, and part of the Foretold Series. A Dave Arneson’s Blackmoor adventure for heroes levels 3 to 10.
Edited by: Jared Eaton, Jae Walker, W. Robert Reed III

EPISODE 59:
Shadow in the Dark 
By: Philip J. Slama
Misdirection is the key to survival. Never attack what your enemy defends, never behave as your enemy expects and never reveal your true strength. If knowledge is power, then to be unknown, is to be unconquerable.
Part two of the “Thicker than Water...” series.
A Dave Arneson’s Blackmoor adventure for heroes levels 3 to 12.
Edited by: Tad Kilgore, CARP, W. Robert Reed III

EPISODE LX: 
Riddles and Crossroads
Written By: Terror Incorporated Edited By: Dustin Clingman
Misdirection is the key to survival. Never attack what your enemy defends, never behave as your enemy expects and never reveal your true strength. If knowledge is power, then to be unknown, is to be unconquerable. A Dave Arneson’s Blackmoor one round adventure for players levels 1-11. Part two of the “Thicker than Water...” series.

Episode LXI: 
The Siege!
ATL 3
By Tad Kilgore and Tim Barth
The Afridhi have attacked up and down the length of the Swamp. Fel and Dukane still struggle under siege. Uther asks you to support and hold a border fort until help comes.
Can you?
A Dave Arneson’s Blackmoor Special Event for Player character levels 2-12.
The results of this special directly affect the outcome of the war.

Episode LXI: 
The Siege!
ATL 5
By Tad Kilgore and Tim Barth
The Afridhi have attacked up and down the length of the Swamp. Fel and Dukane still struggle under siege. Uther asks you to support and hold a border fort until help comes.
Can you?
A Dave Arneson’s Blackmoor Special Event for Player character levels 2-12.
The results of this special directly affect the outcome of the war.

Episode LXI: 
The Siege!
ATL 7
By Tad Kilgore and Tim Barth
The Afridhi have attacked up and down the length of the Swamp. Fel and Dukane still struggle under siege. Uther asks you to support and hold a border fort until help comes.
Can you?
A Dave Arneson’s Blackmoor Special Event for Player character levels 2-12.
The results of this special directly affect the outcome of the war.

Episode LXI: 
The Siege!
ATL 9
By Tad Kilgore and Tim Barth
The Afridhi have attacked up and down the length of the Swamp. Fel and Dukane still struggle under siege. Uther asks you to support and prevent the Afridhi from gaining a key
bridgehead in the swamp. Can you?
A Dave Arneson’s Blackmoor Special Event for Player character levels 2-12.
The results of this special directly affect the outcome of the war.

Episode LXI: 
The Siege!
ATL 11
By Tad Kilgore and Tim Barth
The Afridhi have attacked up and down the length of the Swamp. Fel and Dukane still struggle under siege. Uther asks you to support and prevent the Afridhi from gaining a key
bridgehead in the swamp. Can you?
A Dave Arneson’s Blackmoor Special Event for Player character levels 2-12.
The results of this special directly affect the outcome of the war.

EPISODE LXII: 
Where Angels Fear to Tread
Written By: Matthew Tearle Edited by: Jared Eaton and Jae Walker
Predestination. On a dark and stormy night a simple priest of Odir had a vision. Darkness was coming and it is to engulf the whole of Blackmoor, but fate is a fickle device that way. If you can’t change the outcome, why has the Grandfather of the Gods sent this warning? A Dave Arneson’s Blackmoor one round adventure for characters levels 5-13 The second installment in the series: The Infernal Darkness.

EPISODE 63: 
Bug Hunt
Written By: Gregory S. Walker, Matthew Tearle, Ramon Guillen and Philip Slama
(Terror Incorporated)
Edited by Tad L.J. Kilgore
“Two-legged creatures we are supposed to love as we love ourselves. The four-legged, also, can come to seem pretty important. But six legs are too many from the human standpoint.” – Liam Shelser, Thonian paladin of Henrin.
A Dave Arneson’s Blackmoor one round adventure for PCs levels 7-13. The first installment of the High-Level Dwoemer Realm Optional Campaign and part one of the series, “What Lies Beneath...” This module is recommended for PCs who have previously participated in Episode 19: A Matter of Perspective.
WARNING: This module contains UNTIERED encounters and is recommended for well balanced parties. Playing up is not recommended and can result in party death. PCs enter at their own risk.

EPISODE LXIV: 
Of Greed and Rainbows
Written By: Ramon Guillen
What lies at the end of the rainbow? The wicked say gold. The blessed say dreams. The wise say you will find yourself. A Dave Arneson’s Blackmoor one round adventure for player characters levels 1-11 and the second installment in the Faerie Story Arc. It is recommended that you play Episode 55: Riddles and Crossroads first.

EPISODE 65:
SMALL PROBLEMS 
Written By: Gregory S. Walker
The diminutive Docrae have a saying: “Fear not what is larger than you, for if you give into the fear of things big, you will truly be small of character”. That has never been truer than right now for the Docrae Village of Windgrass. Can big adventurers help them with a small problem?
A Dave Arneson’s Blackmoor one round adventure for Players levels 1-10 The first installment in the series: A Matter of Perspective. ATL 1 is suitable as an Introductory to the living Blackmoor campaign.

EPISODE 66:
Trouble for Noble Hearts 
Written By: Jared Eaton
What trouble waits for Noble Hearts? Loss and Madness? Murder? A Dave Arneson’s Blackmoor episode for ATL’s 5-11.

EPISODE 67:
Into the Lightless Depths
High-Level Dwoemer Realm Optional Campaign Episode
Written By: Gregory S. Walker, Matthew Tearle, Ramon Guillen and Philip J. Slama
(Terror Incorporated)
In the lightless depths beneath Blackmoor an ancient evil stirs. The enigmatic Trophimus requires a group of courageous adventurers to brave the darkness and journey to the mysterious Bazaar at Darkwater Falls. Once there, negotiate with the Aranea mercantile to learn the nature and identity of the ancient evil that sought to destroy the clockwork village before they strike again.
A Dave Arneson’s Blackmoor two round adventure for players levels 7-13. The second installment of the High-Level Dwoemer Realm Optional Campaign and part two of the series, “What Lies Beneath...” This module is recommended for players who have previously participated in Episode I: Bug Hunt
WARNING: This module contains UNTIERED encounters and is recommended for well balanced parties. Playing up is not recommended and can result in party death. Players enter at their own risk.

EPISODE 68:
Big Trouble Written 
By: Gregory S. Walker
The Archmage Lich, Raddan Goss, has returned from the netherworld and once again threatens the security of Blackmoor. The Wizard’s Cabal’s most learned expert on the former arch enemy of Skelfer Ard is seeking brave adventurers to aid the Cabal in it’s time of need. Undertaking a journey to seek out a former associate of Raddan may be many things, but one thing is for certain, it will be Big Trouble. A Dave Arneson’s Blackmoor one round adventure for Players levels 5-13 The third installment in the series “Thicker than Water....” and Part 2 of the themed modules “A Matter of Perspective.”
WARNING: This adventure contains encounters that are untiered. Players enter at their own risk.

EPISODE 69: 
Brushfire
By: Chris Gale and Brian Gray
Sometimes your enemies show up in the places you least expect them. Sometimes you can find allies in those least able to help themselves. And sometimes, heroes rise to meet an insurmountable challenge and save the day. A Dave Arneson's Blackmoor adventure for heroes levels 3 - 9.

EPISODE LXXI: 
The Hellward Annex
Written By: Philip J. Slama (Terror Incorporated)
Prisoners of war locked and bound, a research facility obscured now found; within the walls its secrets hidden, numerous experiments all forbidden. Existence denied investigations blocked, an organization ruined from the shock; the awakened caught and put to death angers their lord Insellageth. A Dave Arneson’s Blackmoor one round adventure for players levels 4-12. Part four of the series, “Thicker than Water...”

EPISODE LXXII:
The Dawn of Goss
Written By: Gregory S. Walker and Philip J. Slama (Terror Incorporated)
The Wizard’s Cabal appears glorious but it is made up of constant hard choices and unattractive tasks accepted under the pressure of Arcane Law. The powers in charge keep the people in a perpetual state of fear; keep them in a continuous stampede of fervor with the cry of the Arcane Inquisition. Always there has been some terrible evil to gobble us up if they did not blindly rally behind the Wizard’s Cabal by furnishing the exorbitant sums they demanded. Yet, in retrospect, these disasters seem never to have happened; seem never to have been quite real...until now. A Dave Arneson's Blackmoor one round adventure for players level 4-14. Part five of the series, "Thicker than Water..."
EPISODE LXXIII: 
Retrieval
High-Level Dwoemer Realm Optional Campaign Episode
Written By: Gregory S. Walker, Matthew Tearle, Ramon Guillen and Philip J. Slama
(Terror Incorporated)
For one hundred years the Wizard’s Cabal has ruled supreme over magic in Blackmoor armed their Arcane Foci and Skelfer Ard's Scale of Magical Energy. But Raddan Goss has struck the first blow in the new struggle for magical supremacy and has taken from the Cabal it’s most trusted resource; they need you to get it back. A Dave Arneson’s Blackmoor Dwoemer Realm High-Level Optional two round adventure for players levels 7-13. This module is recommended for players who have previously participated in "Episode 74: The Dawn of Goss" and is the final installment in the series, “What Lies Beneath...”
WARNING: This module contains UNTIERED encounters and is recommended for well balanced parties. Playing up is not recommended and can result in party death. Players enter at their own risk.

EPISODE 74:
Cutty Black Sow 
Written By: Gregory S. Walker
Something horrible stalks the dark streets of Maus. Nobles are being found torn apart and mutilated in back alleys and crucified on streetlamps. The Merchant’s Guild of Maus is nervous and seeks help from brave adventurers to solve the mystery of who or what is butchering the upper class of the biggest metropolitan city in the North. A Dave Arneson’s Blackmoor one round adventure for players levels 5-13. The third installment of the series: “Infernal Darkness” and part of the themed modules, “The Businessmen of Blackmoor.”
WARNING: This adventure contains many adult themes and graphic circumstances; it is recommended for mature audiences. Player discretion is advised.

Episode #75: 
Teacher’s Pet
By: Jared Eaton and Jae Walker
Can a student teach a former teacher or is this lesson too hard to swallow? A Dave Arneson's Blackmoor adventure for heroes levels 1-7.

EPISODE 76: 
Remembrance Day
By: Kris Wade
Memories of freedom are celebrated in a war torn land. The heroes are requested to gain freedom for slaves newly taken. Even those in the center of Blackmoor are not safe from the reach of the grasping Afridhi. A one-round Dave Arneson's Blackmoor adventure for heroes levels 7-12. Episode four in the Holidays for Heroes series.

EPISODE 77: 
Leaving The Nest 
By: Brian Gray
The burdens of the City of Blackmoor were eased by prior-adventurers  r were they? New adventurers answer the call to investigate a rash of terrible crimes on the home front. Getting in deep, they find something very strange lurking under the city. A Dave Arneson's Blackmoor adventure for heroes levels 1-3.

EPISODE 78: 
Hadeen’s Vengeance
By: Dustin Clingman and Tad Kilgore
The prophets have promised that one day, Hadeen would return to take his vengeance on those who destroyed him. His loyal followers are now joyous with the new promise that their dead god will soon rise. A Dave Arneson's Blackmoor World Premier Episode and the conclusion of the Epic of Hadeen series.

EPISODE 79:
As the Seasons Change
By: Sean Griffiths and Dawn Coakley
The Snow has started to melt as the seasons change. The Dwarves of the Stormkiller Mountains are brewing up something secret and they need your help to keep it that way. A Dave Arneson’s Blackmoor episode for heroes level 1-6. Recommended for characters with Smusha.

EPISODE 80: To Catch a Rat
By: Brian Interlicchio
Note: This is a draft version supplied to the Comeback Inn. If anyone has a finalized version, please contact us at www.blackmoor.mystara.net/forums/
Why is it when the Wizard’s Cabal gets careless, you have to get down and dirty? A Dave Arneson’s Blackmoor adventure for hero levels 1-5

EPISODE 81:
The Confectionary King II:
The Candyman Cometh
Written By: Gregory S. Walker
It’s been a year since the confectioner laid his scepter at their feet. It burned inside Lixx’s mind the way he suffered sweet defeat. In the dark abandoned oven, Calelrin baked a scrumptious plan, to tempt the whole of Blackmoor with his evil Candyman. “Their gluttonous hides,” Calelrin cried, “is what will do them in. This time he won’t be bested, this time he’s sure to win!”
Part of the themed modules: The Businessmen of Blackmoor.
A Dave Arneson’s Blackmoor adventure for heroes levels 5 to 13.
WARNING: This adventure contains many adult themes and graphic circumstances; it is recommended for mature audiences.
Edited by: W. Robert Reed III

EPISODE 82: 
Wound Behind the Scar
By: Great Lakes Authors Support System Joe Kavanagh, Jared Eaton, and Jae Walker
Every Scar has a story behind it. The Redwood Scar is no different. Can the heroes uncover
it before the Scar consumes us all? A Dave Arneson's Blackmoor adventure for heroes levels 7-11. Recommended for heroes who participated in the adventure The Redwood Scar. This is Part 6 of the Curse of the Westryn series.
Note: This is a draft version supplied to the Comeback Inn. If anyone has a finalized version, please contact us at www.blackmoor.mystara.net/forums/

EPISODE 83: 
The Coming Storm 
By: Brian Gray
Nestled in the Stormkiller Mountains, the people of Ironholm have caught themselves a most unusual creature, and they have no idea what to do with it. However, wherever little creatures can be found, their parents may not be far behind. Will Ironholm survive when Papa comes looking for his only son? A Dave Arneson's Blackmoor adventure for heroes levels 2-8.

EPISODE 84:
From Below 
By: Philip J. Slama
Part one of the series, “A Day in the Strife.”
Within the Wizard’s Cabal a new realization has come to manifest that the organization is not as powerful as thought to believe and unable to combat the
forces wielded by Wizard King Goss and the Arcane Dominion of Raddai. With their most powerful spells beaten aside easily, a new source of power has been brought to the attention of the Wizard’s Cabal by the mysterious Trophimus of the Directory of Antiquities and that it could turn the tide of battle in favor of the Wizard’s Cabal and their allies.
A Dave Arneson’s Blackmoor adventure for heroes levels 4 to 13.

EPISODE 85:
A World Without Sunshine
By: Gregory S. Walker (Terror Inc.)
Part one of the series, “Blood from the Stone.”
Uberstar Khazakhum has returned to take his place as Regent of the Mines. The old dwarf has returned from the Dwoemer Realm with tales of the
Spherule Thearchy and a marvelous treasure that the dwarves of the Iron Hills can use to defeat the Orcs who they have been at war with for some time and he wants you to steal it.
A Dave Arneson’s Blackmoor adventure for heroes levels 7 to 13. This Episode requires the use of the Clock & Steam Sourcebook!
Edited by: W. Robert Reed III

Episode 86:
Family Secrets 
By: Jared Eaton and Jae Walker
Every family has its secrets, but what happens when your family secret is the cause of
much heartache to your whole race? A Dave Arneson’s Blackmoor Adventure for ATL 3-15. Recommended for characters that have played Episode 18 – Kissing Day, Episode 26 – Lessons and Episode 51 - Portents.

Episode 87:
Erethor’s Tower 
By: Jared Eaton, Joe Kavanagh, and Jae Walker
Edited by: Lisa Lawitzke and Jae Walker
The Westryn Elves have found the location of a rift leading into the plane of negative energy. The rift is in the location of an ancient secret. Can the heroes help to uncover the secret before the rift opens to its full potential? A Dave Arneson’s Blackmoor Adventure for ATL 3-15. Recommended for characters who have played Kissing Day, Lessons, and Portents.

EPISODE 88:
Renascence 
By: Jeremy Vosberg
"re·nas·cence (rĭ-năs'əns, -nā'səns) n. 1. A new birth or life; a rebirth. 2. A cultural revival; a renaissance." Those revived and renewed, now strengthened by their recent actions, move to complete a task planned generations ago; to bring their old ways fully into the present. A voice in the night provides a chance to change the course of their actions. Another voice seeks to ensure their renaissance. A one round Dave Arneson's Blackmoor adventure for PCs levels 4 to 12. Third and final episode in the Three R's Trilogy, and part of the Foretold series.

EPISODE 89:
Ascendance
By: Kris Wade and and Martin Knoff
A close friend is due great honors, but he is missing. His wife begs for help, but something is wrong with her as well. Which is stronger for you, friendship or truth? Part 5 in the "Holidays for Heroes" series. Best for characters that have completed one episode in the series or DAB037: Contagion. Otherwise the character must have at least one Nobility point. Characters using non-detection items will not be contacted, and thus may not participate. A Dave Arneson’s Blackmoor adventure for heroes levels 11 to 13. .
Ascendance: A revered and holy time. Ascendance is a three day religious ceremony for most of the North’s religions. High priests are announced, common folk flock to temples, and powerful items of holy might are created. By edicts of the king and temples, no work is performed on these holy days under penalty of imprisonment and a heavy monetary fine. Priests, paladins, and druids observe Ascendance by passing out alms and tending to the starving and sick.
Edited by: Lisa Lawitzke and Jae Walker

EPISODE 90-L:
City of the Gods
By: Harley Stroh Converted by: W. Robert Reed III
Deep in the heart of the harsh landscape of the Valley of the Ancients lies Blackmoor’s greatest mystery, an accursed place the local desert tribes know only as the City of the Gods. One royal expedition to the site has already failed to return, and now you must traverse unforgiving wilds and dangers untold in search of the truth of the missing expedition.
A Dave Arneson’s Blackmoor adventure for ATL’s 5 & 7.

EPISODE 90-M:
City of the Gods
By: Harley Stroh Converted by: W. Robert Reed III
Deep in the heart of the harsh landscape of the Valley of the Ancients lies Blackmoor’s greatest mystery, an accursed place the local desert tribes know only as the City of the Gods. One royal expedition to the site has already failed to return, and now you must traverse unforgiving wilds and dangers untold in search of the truth of the missing expedition.
A Dave Arneson’s Blackmoor adventure for ATL’s 9 & 11.

EPISODE 91:
Rolling Thunder
Written By: Gregory S. Walker Sections By: Philip J. Slama
(Terror Incorporated)
The Regent of the Mines has been fighting a losing war against the Orcs of the
Dwoemer Realm. A recent foray into the depths has returned a fantastic engine core to power the Dwarves most impressive war machine yet. This giant tunneling vehicle, armed with the Wizards’ Cabal weaponry and hardened plates of ferrous adamantine is destined to take the fight to the Orcs in the dark recesses of the world where the green skins live and breed. This giant harbinger of death can cause the very ground to shake and the rock to tremble. Gnome engineers have named this invincible weapon Rolling Thunder. Unfortunately, last night, someone stole it... A Dave Arneson’s Blackmoor one round adventure for players levels 7-13. Part two of the series, “Blood from the Stone.”
WARNING: This adventure takes place in the Dwoemer Realm and is recommended for well balanced parties and players who have previously participated in Episode 84: From Below and Episode 85: What Lies Beneath.

Episode 94:
The End 
Written By: Philip J. Slama
Hear the tale of the land called Blackmoor, a place full of death, suffering; its demise is one for the history books, a fight for survival against creatures from the deep. A Dave Arneson's Blackmoor Interactive event for players levels 9-15.

Episode 95:
The Beginning 
Written By: Philip J. Slama
There’s trouble in the North this night, a feeling of unknown, we’re stuck here in the future and our destiny’s unknown. We knew the timeline was corrupted, but we didn’t believe until Mithgilivyr told us and our friends all disappeared. So friends, here’s our chance now, to foil evil’s plan; here’s a couple items we’ll strike just the way we planned. They’re sorry it went down like this, but sacrifice ain’t new; it’s the nature of the business, it’s what adventurers do. A Dave Arneson's Blackmoor one round adventure for players levels 9-15.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
Reply
#14
Did I miss anything?
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
Reply
#15
Oooh! Lovely! Smile

Maybe use Arabic numbering, though, so folks get here by googling the episodes.
Reply
#16
I followed the numbering that was used in the documents: sometimes arabic, some other times roman.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
Reply


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