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The Gargoyle Hills
#11
I'd go for the extravagant stuff... enigmas and the like (of course the option of being squashed should be always around, but you should be clever to overcome it, rather than being lucky with a saving throw...)
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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#12
The traditional Magic Mouth seems quite fitting here. Smile

Perhaps also all kinds of carved out traps etc. Anything that the Hermit could have done himself would work for this dungeon...

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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