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Dungeons of Blackmoor and Blackmoor Castle
#9
Once again, thanks!!

I've posted some of my thoughts to my blog, but since then, I've actually been able to get my hands on a copy of First Fantasy Campaign to peruse, so I'll be posting again on this topic to cover that and Tavis' maps.

One thing I will say immediately is how barren the dungeons are in FFC. It's noted that some of Arneson's notes were lost or misplaced at the time of the writing, so the encounter/treasure lists are pretty compact, but it amazes me how this is such a deadly dungeon, but there's so much empty space. I'm guessing it's deadly because some of the rooms are just filled to the brim with enemies, and several encounters (especially wandering ones like Sir Fang) are totally freakin' deadly, even though they have a chance of occurring at very low-level times for the PCs. Anyway, all that means is that I'm happy to use a lot of what's in Zeitgeist Games' Dungeons... book because they've pretty much thrown something in almost every single room.
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