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"The Dungeons of Castle Blackmoor": ZGG, 2006.
#14
Some quick comments.

This product was developed at a critical time for ZG. It was right at the time we moved into doing online games for pay.

Essentially, we had engaged a new line developer. The old line developer was still an author on the project. They didn't see eye to eye. Add to that the fact that we rushed to print and that the covers looked terribly dark and you've got an interesting outcome. I love this project, but frankly we could have and should have done alot better.
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