06-24-2010, 05:54 AM
5 of 5 smashed Afridhi skulls.
In my humble opinion, THE BEST ADVENTURE in the entire line, apart from, maybe, "Ties That Bind".
For me personally, this was the reason I got into Blackmoor for real, and its influence on my take on the setting is enormous.
GO AND BUY THAT ONE.
That said, it obviously has a few flaws:
Then again...
In my humble opinion, THE BEST ADVENTURE in the entire line, apart from, maybe, "Ties That Bind".
For me personally, this was the reason I got into Blackmoor for real, and its influence on my take on the setting is enormous.
GO AND BUY THAT ONE.
That said, it obviously has a few flaws:
- It has few, if anything to do with the older BM modules, and none of the usual BM NPCs makes an appeareance.
- The premise of the adventre, "defending the village", is kind of overused in most beginner adventures for D&D.
- The adventure is open-ended, and thus rather confusing. You certainly cannot play it only btb.
Then again...
- The setting, the Elven village, is rather charming.
- The adventure features some epic, epic moments you have not seen like that ever before.
- From all the BM d20 books, it's certainly the product that brings most innovation. From the point of a DM,
it's the most inspirational reading for the setting that ZGG published.
