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"The Dungeons of Castle Blackmoor": ZGG, 2006.
#13
Big Mac Wrote:
Rafael Wrote:(As well as a description of the ten first levels of the dungeon. Smile )

Well here we come back to my original question. With decades to playtest the dungeon from The First Fantasy Campaign, Zeitguist Games should have been able to identify (and remove) any errors, as well as get Dave Arneson's notes about deeper levels (or bits to the side or whatever) and build a much better dungeon. But is that what they managed to do?

Very good thought there, mate!

A very interesting question!

I think Greg would maybe know about this; what I understand about BM in general is that the setting expanded by havign the characters move away from Blackmoor Town and to other places all over the map.

BM dungeon was probably just developed at the beginning, and later mostly left alone.

Big Mac Wrote:Or to put it another way, if you were going to run a game in the dungeons, would you start with The Dungeons of Castle Blackmoor and then add in stuff from The First Fantasy Campaign? Or would you start with The First Fantasy Campaign and then add in stuff from The Dungeons of Castle Blackmoor?

The FFC is not a gaming supplement among today's standards. In any case, I'd use DoCBM. But be aware that it is a very bare dungoen compared to modern ones. Clean level, move down. Clean level, move down.
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