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Blackmoor Maps
#28
Thanks for the heads up on the disappearing water! Smile

I'd turned the river layer off to work on something, and forgot to turn it back on before saving the png - Gimp defaults to merging only the visible layers, and I didn't refresh the page once I'd uploaded it to check. That'll teach me!

It's actually a very useful option, because if someone just wanted a terrain map - no roads or cities or text labels - three mouse clicks, save the file, and there it is.


The main reason I put your map onto the hex grid and compared it is because Rafael wants to use your map as canon for your campaign - so if I was going to attempt a link to the Judges Guild maps, I didn't want to encroach on the territory your map covers.

Once I saw the results, it was pretty cool, I agree! Smile

It also gives Rafael a starting place to work from if he wants to move west or south (or north or east!) with his own hex maps - being able to link in with yours will hopefully be useful to him.

Edit: It seems weird to see my maps on your semi-official site - but good! Smile

You might want to upload the latest DA3 map, as I'd missed off the city marker for Windhoek - at the moment the label is on an empty mountain.

It was one of the problems of not having the "real" maps to work from - the scans are so indistinct in places once imported into Gimp that I was getting eye strain! Hopefully all of the noticeable errors have been picked up now.

I just have one last check to do tomorrow and the 5 mile/hex map will be ready to upload too - I finished the labelling tonight.
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