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Official D20 Dave Arneson's Blackmoor Sourcebook Thread
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Rafael Wrote:Well, as to the book itself, I have rather mixed feelings:

It could have been organized better , and some parts are way to sketchy for my taste,

I guess I agree, but to be fair I think it makes for a really good introduction to the setting. Many years later, it is easy to see that there are some things I would have liked to see done differently of course;

There are a few paragraphs devoted to tech, but not a single item or rules description of how these things work.

Too much page space devoted to game mechanical stuff that doesnt have too much to do with the setting.

The sections dealing with the Duchy of Ten, the Plains of Hak etc could have been reduced and moved to separate products, but this may have had something to do with the lisence as well.


Quote:but then again, I use it in almost all my games, and the adventure by Jeffery Quinn was extraordinarily cool.

Agree. "Ties that bind" is a great adventure Smile


Quote:I think the 4e book was a significant improvement, though I fear I can't measure it objectively; it's always in my bag when I go somewhere to game.

Hardly surprising since the designers had years of experience after putting out the first version. There are many things in the 3E book that were not included in the 4E book though. I am having trouble deciding which one I like the best.


-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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