I may be wrong, but I have the feeling that Dave Arneson didn't imagine strong religiosity in Blackmoor and, when there were strict religious groups, they were typically evil villains (think about the Temple of Id, or the Afridhi, or the Cult of the Frog, for example, while the Church of St.Cuthbert the Facts of Life often looks more an opportunity to have a good laugh rather than a group of particularly strong religious people).
Having multiple organisations associated to a single deity may be aligned to the organisation of the medieval society, that had plenty of guilds etc. often linked to saints and similar patrons. It doesn't necessarily mean that these organisations were integralists, but, if they were, they were probably on the evil side.
Maybe various developments and twists of the setting may have changed in part this general approach.
In light of the above, the Midnight Hunt and their patron Elgath, as they are described, sound more on the evil side of this spectrum, to me. Maybe they can be hidden masterminds of some evil plot in many Blackmoor campaigns.
Having multiple organisations associated to a single deity may be aligned to the organisation of the medieval society, that had plenty of guilds etc. often linked to saints and similar patrons. It doesn't necessarily mean that these organisations were integralists, but, if they were, they were probably on the evil side.
Maybe various developments and twists of the setting may have changed in part this general approach.
In light of the above, the Midnight Hunt and their patron Elgath, as they are described, sound more on the evil side of this spectrum, to me. Maybe they can be hidden masterminds of some evil plot in many Blackmoor campaigns.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
making all his Nowhere plans for Nobody.