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Blackmoor: End Times (SWADE)
#6
This campaign has been going for (just over) one year and the 1st of October (Dave Arneson Game Day) looks like the right time to stop and see how the campaign is doing. After one year we are already about to start Part 7 (out of 20) and we passed the 2,200 posts milestone, that is an average of 6 posts per day, with a campaign with only one adventure ongoing at any time.

I was worried that the publication of Age of the Wolf would have forced me to ret-con the introduction to this campaign, but the timeline of Age of the Wolf (1,300, while the "classic" Blackmoor timeline covers up to approx. 1030) leaves so much time and opportunities to change things around that I haven't really found anything in the Age of the Wolf that can't absolutely go together with what I proposed in this campaign. Admittedly, this campaign is pretty much apocalyptic and there is no trace of it in the Age of the Wolf (my telepathy didn't work...) but there is nothing in it that can't be reconciled with the situation described in the Age of the Wolf over two hundred years later.

What do you think? Any comment?
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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Messages In This Thread
Blackmoor: End Times (SWADE) - by Yaztromo - 09-02-2023, 05:31 PM
RE: Blackmoor: End Times (SWADE) - by Yaztromo - 09-08-2023, 06:58 PM
RE: Blackmoor: End Times (SWADE) - by Yaztromo - 09-13-2023, 01:34 PM
RE: Blackmoor: End Times (SWADE) - by Yaztromo - 12-26-2023, 09:45 AM
RE: Blackmoor: End Times (SWADE) - by Yaztromo - 07-04-2024, 06:00 PM
RE: Blackmoor: End Times (SWADE) - by Yaztromo - 10-01-2024, 02:35 PM

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