03-18-2010, 06:55 AM
chirine ba kal Wrote:Okay; I see what you're getting at.
The 'combat round', at least the way both Dave and Phil played it, was that each 'combat round' consisted of one dice roll per person or creature engaged in the combat; each player would roll to see if they hit their target and do damage. Usually, they'd do it with the 'attacker' in the melee striking first, with the 'defender' then rolling; both Dave and Phil would allow the defender to choose between attacking back or trying to parry the blow. The 'round' would consist of a set of dice rolls for each attacker and defender, as well as any other actions by parties not engaged in the actual melee.
The EPT variations on this were basically that the longest weapon stuck first, no matter who held it, and that multiple-limbed beings could attack with each weapon held in a limb; it's what made Ahoggya and Pe Choi so deadly in individual combat, as they'd get twice the number of strike per turn as any humans.
Example:
Chirine and Vrisa are attacking a human and a Pe Choi. Both Chirine and Vrisa have their two-handed swords, and attack first as the human has a mace and the Pe Choi has a mace and a dagger, along with two of the small buckers they favor; the human also has a shield.
First Round: Chirine and Vrisa roll to hit; Chirine hits, and rolls damage dice; the human rolls to hit back, and missed (to Phil's annoyance). Vrisa missed, and the Pe Choi rolls twice, once for each weapon; it misses with the dagger, and nicks Vrisa with the sword.
Second Round: Vrisa gets mad, and hits the Pe Choi with a mighty blow, dropping the insectoid; it, however, gets a dying blow with each weapon (Phil rolls very well), and Vrisa gets cut up a bit. Chirine, trying to see if Vrisa is in danger, misses the dice roll and misses his opponent; opponent nails Chrine up the side of his head with his mace, and Chirine drops. Origo, the magic user behind Chirine, rolls to hit the human with his Eye of Sheer Annoyance, misses and nearly fries Vrisa in the back blast.
Third Round: Vrisa swings at the human and hits, and the human chooses to aim his dying blow at Origo; he hits, doing the unarmored priest of Ksarul quite a bit of damage. Origo, in his return blow, sticks his dagger into the human fighter, finishing him off. Kayalen rolls to see if she can drag Chirine out of the combat, and misses her dice roll.
Fourth Round: Vrisa, seeing Origo getting hit, swings again and really messes up the human; being already dead, he doesn't get a return blow. Kayalen rolls again, and this time makes her roll and drags Chirine out of the melee.
Fifth Round: Kayalen rolls to see if her healing spell fixes up Chirine; Origo rolls to use his Eye of Healing on himself; Vrisa applies various banadages and needles Chirine about not being able to kill some git with a mace.
Does this help?
yours, Chirine
Beautiful! Thanks Jeff! That's interesting about the parry though. Mechanically, how does that work? Is it a bonus to a to hit roll?
Edit: Code fixed, -Havard
