To cap this story off on my end: The game we've been talking about is available via "Bundle of Holding" this week.
https://bundleofholding.com/presents/CrownSkull
Positively, I've decided to give it a pass despite the low pricing - if at all, I'll get this one in print. 'cause this looks like something I want to PLAY (as opposed to DM) some day.
Now, NGL: To me, at least, the setting (what I've seen of it, at least) seems clearly written as if someone wrote an unofficial continuation of the Zeigeist MMRPG, and then decided to make conversion easy.
I like that. Not "my" personal Blackmoor, but certainly a take on Blackmoor that I can get behind. The core idea behind the reinterpretation of the setting seems to be a smart one - a way smarter one than I initially thought. (I say "continuation of the MMRPG" because I think that's the version of BM that it resembles the most.)
This is good sauce, and the game is rightfully praised, I think. The setting could be more defined, but it's clearly just a conduit to Blackmoor, at least from what I've seen.
Now, will I ever DM this? - No. Those of you who've stayed in touch with me over the years know that I essentially retired from running Blackmoor with the end of the LFC already. It's not that I wouldn't consider the setting interesting - it's that Blackmoor, for me, is connected to our group from back then. From back here, friends.
So, I'm the wrong person for this one. Will always be, I think. "Tonisborg" could probably tempt me once more - but only because it's Greg's.
But would I recommend "Crown and Skull" to folks who are new to Blackmoor, or who want to combine the older versions of the setting with a more up-to-date ruleset? ABSOLUTELY! Go get it, folks! Like "Age of the Wolf", this has the substance to be someone else's campaign for the next ten years.
...Good times to be a Blackmoorian, these days, that's for sure.
https://bundleofholding.com/presents/CrownSkull
Positively, I've decided to give it a pass despite the low pricing - if at all, I'll get this one in print. 'cause this looks like something I want to PLAY (as opposed to DM) some day.

Now, NGL: To me, at least, the setting (what I've seen of it, at least) seems clearly written as if someone wrote an unofficial continuation of the Zeigeist MMRPG, and then decided to make conversion easy.

This is good sauce, and the game is rightfully praised, I think. The setting could be more defined, but it's clearly just a conduit to Blackmoor, at least from what I've seen.
Now, will I ever DM this? - No. Those of you who've stayed in touch with me over the years know that I essentially retired from running Blackmoor with the end of the LFC already. It's not that I wouldn't consider the setting interesting - it's that Blackmoor, for me, is connected to our group from back then. From back here, friends.


But would I recommend "Crown and Skull" to folks who are new to Blackmoor, or who want to combine the older versions of the setting with a more up-to-date ruleset? ABSOLUTELY! Go get it, folks! Like "Age of the Wolf", this has the substance to be someone else's campaign for the next ten years.
...Good times to be a Blackmoorian, these days, that's for sure.