I'm now running the second third fourth fifth sixth seventh eighth adventure of the campaign and overall things seem to progress well: SWADE seems a suitable ruleset for running Blackmoor adventures and I can appreciate the "old" rule about character development in early Dave Arneson games: one adventure - one advancement (that in D&D is a level, in SWADE is an Advance, but the concept is the same)
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
making all his Nowhere plans for Nobody.
