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Adapting Blackmoor to SWADE + Fantasy Companion
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This campaign https://www.rpol.net/game.cgi?gi=78337&date=1695496697 is an adaptation of Blackmoor to SWADE (a.k.a. Savage Worlds Adventurer Edition) and to the associated Fantasy Companion.
I adapted some parts of the story of Blackmoor to the specific time and feel that I'm looking for in this campaign set in 1,082, during a time when things are more stable and pacific then in other times for Blackmoor, and for young Blackmoorians it is not normal being an adventurer anymore as it used to be at the times of King Uther Andahar, but this is more about the setting.
WRT ruleset, I adapted the religion (starting from the MMRPG approach) to the deities "Domains" proposed in the Fantasy Companion, "harmonising" various deities with different names into a smaller number of deities (they can be called with different names depending on different traditions, but they are ultimately the same deity) so that it becomes easier aligning the various "Domains" having numbers of deities and domains that are similar. I also made the deities in the pantheon somehow more similar to the classic Greek and Roman gods, that are not, by all means, all-mighty and all-knowing, but can be capricious, petty, jealous, can have mood swings etc. and every deity can have some good aspect and some chaotic aspect (think about Zeus, that is the god of the Sky, but is also the god of Thunder! He has multiple ways of appearing, sometimes more like a father, some other times more like a divine punisher).

You should be able to see all this in the threads of the campaign that are visible by the public.

Any comment / suggestion / hint / recommendation / build?
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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Adapting Blackmoor to SWADE + Fantasy Companion - by Yaztromo - 09-23-2023, 03:11 PM

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