09-17-2023, 09:40 AM
What is working for the PbP games that I'm currently running is breaking the flow of the campaign in various bits (adventures) that can be started and completed fairly quickly (weeks or months), rather than a very long and uninterrupted story.
This way the characters can change without forcing the narrative between one adventure and the other and the players are happy to take the commitment to finish whatever adventure they start. The team of characters this way can have a fair level of turnover without breaking the overall story and its flow.
This way the characters can change without forcing the narrative between one adventure and the other and the players are happy to take the commitment to finish whatever adventure they start. The team of characters this way can have a fair level of turnover without breaking the overall story and its flow.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
making all his Nowhere plans for Nobody.