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[AiF] Book I - Basic Game Player Characteristics
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(07-01-2014, 07:09 PM)Semi-Retired Gamer Wrote:
Falconer Wrote:
Semi-Retired Gamer Wrote:Following that is a listing of definitions for the basic game player characteristics that include Strength, Dexterity, Intelligence, Charisma, Stamina (noted as optional and there is also a note about AKA Constitution), and Health.
It seems to me that the cleanest route, going forward, is to accept the above list as definitive, simply ignoring both of the details that you have given in parentheses. Hence:

  1. Strength
  2. Dexterity
  3. Intelligence
  4. Charisma
  5. Stamina
  6. Health

Sounds good - I second the motion!  8)

That seems to be what the rules are meant to say... however the one published product doesn't agree.  The 1981 Thieves World box set 2nd edition by Chaosium has a chapter written by Arneson and Snider with page after page of characters adapted to the AiF rules.  I have to think, being written up and stated by the AiF designers themselves, that these characters reflect what an AiF character is supposed to look like, considering especially that the character stats are consistently presented in the same format:


STRENGTH:
DEXTERITY:
INTELLIGENCE:
CHARISMA:
CONSTITUTION :
STAMINA:
HEALTH: 

So that's 7 total Smile with Constitution really being the difference (personally I agree that it seems redundant). Now funnily enough, while the main characters are consistently presented, a roster of gang of thugs called the Hell Hounds are also stated out with the same list except (optional?) STAMINA is missing, taking us back to 6 stats. LOL!

For reference the other stats listed are
AGE: 
STATUS:
EXPERIENCE: 
REPUTATION:
HIT DICE:
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