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New to Blackmoor? Have questions on actual play? Start HERE!
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I came to Blackmoor via the "Mystara's distant past" references in the various Gazetteers in the late 80s and early 90s, and it was not until the later 90s that I (finally!) managed to acquire my copies of the DA series of modules.

Unlike Rafe, the version of Blackmoor I developed looked to the future made possible by the tech salvaged from the City of the Gods. My adventures in Blackmoor at its techno-magical height -- some unspecified number of years (or is it months?) before the Great Rain of Fire would reshape the world, tipping it on its very axis-- were powered by the Alternity Science Fiction RPG.

The best advice I can give you, fellow DMs: don't be afraid to make Blackmoor your own. Put your own spin on it. Breathe your own life into it, whether you use established rogues, regents & rascals or come up with your own.

Rafe took a humble group of adventurers and a haunted inn and told a great story. Havard has been telling the tale of heroes forging their own place, far to the west of the barony-turned-kingdom of Blackmoor, under the looming shadow of the Afridhi invasion. The descendants of those adventurers could very well be making their own way through the World That Was, the demon-haunted Imperial Blackmoor that is the backdrop of my Throne of Stars campaign.

All of our takes are wildly different from the original game back in the late 60s and early 70s. And all of them are equally valid interpretations. As can be yours.
Rob
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