12-12-2021, 09:38 AM
Monastic Cleric
These Clerics are trained in monasteries where they learn to specialize in healing, medicine, brewing of beer and scholarly lore. They are sometimes sent out to wander the world or serve as local healers, apothecaries or magisters.
Treat as Cleric except:
-Havard
These Clerics are trained in monasteries where they learn to specialize in healing, medicine, brewing of beer and scholarly lore. They are sometimes sent out to wander the world or serve as local healers, apothecaries or magisters.
Treat as Cleric except:
- Can only use leather armor. No shields.
- They can only use staffs or clubs in combat
- Whenever you use cure spells, roll the dice twice and use the best result.
- Cure Poison. If a character fails his Saving Throw vs. poison, the Monastic Cleric can use antidotes to revive the character within 1d6 rounds even if the character has failed his saving throw resulting in death. The Monastic Cleric must spend one round extracting the poison. This allows the character to roll the saving throw again. If successful, the character lives again and any damage directly from the poison (but not the attack) is removed.
- Identify: The Monastic Cleric can spend 1 turn and roll a Wis check. If successful, he can learn the effects of a magic item. If unsuccessful, he cannot attempt this check for this item again until he has gained another level.
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
