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Game Wizards and how Arneson did hit points
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Been reading Jon Peterson's new book Game Wizards on the business history of D&D/TSR (which I cannot recommend enough for so many reasons related to this forum) but I saw this post on his blog with a brief history of how Arneson did hit points vs. what Gary did:
http://playingattheworld.blogspot.com/2 ... cters.html

It's mostly stuff we already know from memorizing FFC, but I hadn't heard this one and want to try it next time my group goes for something "Arnesonian" next time:

Roll 1d6 and then roll that number of d6s and that total (between 1 and 36) is your starting hit points, which never increases for the rest of the campaign.
Neon Necromancer Games - Products for the OSR and Action! System, perpetually coming "when they're done".
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