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Making sense of the Comeback Inn maps in DA1
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So true; I think many of the TSR modules from this era were never play tested. For example, I believe module A1 Slave Pits of the Undercity is missing a door on the map, effectively cutting off access to half of the encounter areas, and WG8 Fate of Istus has an adventure in it that requires discovery of a secret door to advance. Got burned by both of those before, so now I do a sort of “walk through” of most adventures on my own before subjecting them to my group.

- Xylarthen
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