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The Age of Dragons and the Burrower Wars
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Havard Wrote:I think we should not try to make the Burrowers any weaker than what the stories so far suggest though. A single fully awakened Burrower is an epic level threat.

Yes, absolutely - this would only make sense for extremely powerful PCs (Master-level in BECMI)...

I believe the Hollow World set calls them almost as powerful as Immortals - perhaps they are "Exalted" level in later Mystaran terms, equivalent to Titans and such maybe?

Quote:The way I envision it, the main problem is that the Burrowers are causing trouble even asleep through the magic of their dreams. This is heavily inspired by Lovecraft of course.

Yes - so fully awake their psychic influence was surely far more powerful, apparently leading to all sorts of wars and leading mortals to serve Entropy.

Quote:But "Intervention from the Gods" could mean things like the PCs performing a ritual that made sure the Gods could put the beasts to sleep.

That would work too - what I had in mind was the PCs defeating the Burrowers as the final step in attaining Immortality*, and so defeating the Burrowers would be part of the mythic achievements of the new Immortals.

*yeah that doesn't quite fit the canon Paths, but IMO there are other ways to attain Immortality, if it's epic enough.

Quote:Note also that I am teasing a possible origin for the Egg of Coot in this story... :twisted:

-Havard

Hmmm, a Burrower/Sleeping One survivor? Interesting.

If so, something maybe has limited its powers? I would think a fully-active Burrower would have a sufficient range of mental influence that it wouldn't be so dependent on subverted agents in an area as close as Blackmoor ... I guess it's only partially "awake"?
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