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The Age of Dragons and the Burrower Wars
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Havard Wrote:What do you think a campaign set during the Burrower Wars would be like?

A complete mess. :lol:

I didn't know anything about the Burrower Wars or most of this history before reading your post and your related blogs. But it's clear that this would be a cataclysmic time period. PCs would be facing wars and invasions, mass combat, the rise of dark powers and monstrous creations, and battles between dragons and The Sleeping Ones.

You would also have the problem of Stone Age level technology, as described in your blog on the Burrower Wars. If the humans and Brute Men had only mastered stone tools, then you wouldn't have copper, bronze, or iron weapons or tools of any kind. Most of the weapons, armor and equipment in the D&D rulebooks wouldn't exist, and unless you were a corrupt shaman or a warlock with a pact with a Sleeping One, magic would be limited in availability and power. Stone axes, spears and cantrips for the win!

It also seems that this age has a deus ex machina ending where the gods simply intervene and decide to return the Burrowers/Sleeping Ones to sleep. That's a major weakness that would need to be addressed.

If you strictly followed the lore and the level of technology and magic, it would certainly be a unique campaign and a challenge for both the DM and the players. Unless you're having PCs time travel into this age with future weapons, armor and magic, then you would have to severely limit and eliminate a lot of the core D&D rules, character classes, and options.

But the PCs could get involved in many different struggles and interactions, such as hunting down and slaying created monsters, battling corrupted shamans, making contact with the cruel elves in a desperate attempt to seek alliances and magic, preventing Sleeping Ones from awakening, helping dragons fight against the Brute Men and Burrowers, and maybe even making contact with the dragons and gods to plead for their intervention.
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