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AIF quickplay rules, or I foolishly tried to run a game...
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Congratulations!

Thanks for taking the time to run this game. Dave and Richard would be happy, I am sure. I hope you guys had fun! Smile

NeonNecromancer Wrote:While typing some stuff for the Restatement, I decided to--you know--actually play it.

It was pretty much just testing out physical combat with family so I threw random monsters at them with little rhyme or reason. Players were evenly distributed in the range of 10 to 35 years old.

One thing that was quickly apparent is there's too much math (at least in melee). At least for me on the fly. To do it properly I feel you'd need to precalculate everything but once you have multiple characters and monsters it's becomes a real pain. Missile combat was used mostly as is and worked quite well. We also didn't keep precise movement records and ignored terrain completely, so that'll be something to pay attention to next time.

Yep. The maths bits is what I was worried about as well. I think there are many ways to simplify this, depending on how significant changes you are prepared to make.

Quote:We fiddled with magic a bit, but not enough to really be able to have an opinion on it yet. I did change a couple things for it (some of which might go back into the Restatement), but haven't really sat down and tried to "fix" it.

Let us know if you decide to tackle this later. I havent really gotten into these rules myself.


Quote:So, without further ado, the Adventures in Fantasy quickplay rules I came up with:


Character creation:

1d100 per required stats: STR, DEX, INT, HLT
Player can reroll any stat that ends up < 30.

Didn't use KNO or STA, nor any rule that used them.

I like the idea of limiting stats to 4.

Do you feel that rolling 1d% for each stat makes the numbers for stats too random? I like that you allow rerolls at
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
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