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Alternate Base Mechanic
#4
Actually been thinking about this a bit more since I've finally re-read it completely a few times now.

The current items in Courses of Instruction follow these rules:
  • The courses are clearly divided into skills and professions (apprenticeships).
  • Each course represents a single level of a skill.
  • Each one has its own, discrete set of rules (there's no common set of rules, this is what you were trying to fix).

Right now the only skills that have multiple "levels" are the various Weapon Use skills. To make them conform to AiF's own rules, they should be broken up into How to use a bow I, II, and III, with the times adjusted to 20%, 50%, and 100% respectively. This is a relatively minor change and I am going to make it in the Restatement doc, I think.

The one rule change I think I'd like to add, but would be a major overhaul, would be to define professions as a collection of skills, with any bonuses from the profession turned into a skill. This could streamline a bunch of stuff, but would change the skill system a lot. Blacksmithing for example would be defined as Physical Training I, Crafting (blacksmithing), Appraisal (horses), Appraisal (metals), Guild Membership (Blacksmiths). Jeweler would be Appraisal (gemstones), Crafting (precious metals), Guild Membership (Jewelers). Armorer would be Crafting (weapons), Crafting (armor), Appraisal (weapons), Appraisal (armor), Guild Membership (Armorers).
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