10-14-2020, 02:45 PM
NeonNecromancer Wrote:I'm not against this change, but I feel it would require changing pretty much everything since the Courses of Instruction aren't really built around being "skills" as we like to think of them. Many of them are really class analogues, and their rules don't really match with this (heck, they don't even match with with each other most of the time).
I see what you mean. These are just half-chewed ideas at the moment so the changes are not set in stone.
A few things I would like to see:
- Simplifying the maths. 75% of a number between 1-100 means that someone of my own limited maths skills need to pull out a calculator. A bonus added to a fraction of the Characteristic is something I can deal with.
- Streamlining. Different Education Areas involve different mathematical formulas. Some have 3 levels, while others have just one. I'd like to see a more unified system for these so it would be easier to learn.
The Education system reminds me a bit about character generation in Traveller though. This is not something I would like to lose.
Quote:As an example, completing Jeweler would now instead of allowing you to "ascertain the value of any gemstone or jewel", will now just give a +20 to an INT or KNO roll to do so?
Good point. I would actually like to keep these specific effects of the Education Areas. Maybe it could do both though?
-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign