10-13-2020, 11:23 PM
Havard (and anyone else interested), PM me an email address and I'll send you the Google Doc invite.
Aldarron, you're right, but that's why I said late-70s. I'd have to check my notes, but I seem to recall Arneson and other players (Svenson?) being on record as saying that by the end of the '70s the Blackmoor campaign was using combat that was pretty much identical to AIF's. IIRC, that seems logical with the well-documented progression from 2d6, to 2d6 percentile, to 2d20 percentile.
Book 2 and the text therein is definitely almost all from Snider, including all the more..."unique" magic rules in AIF. What I meant with that statement was that I think the core/original root is from Arneson. Again, I'd have to check some notes, but using MP for spells as well as the elf songs I think had clear Arnesonian roots. I think someone even said somewhere that the runes made a comeback with the 3ed Blackmoor campaign (but I have no idea where I saw that or if true).
No, the text says on pg. 49 "any and all damage inflicted by a hit on an opponent is determined using one six sided die" so my question was how do hit dice fit into that? (Actually, I don't think hit dice are ever explained in the text...) We probably should infer that it's referring to PCs only, but humans are supposed to be 2 HD creatures otherwise. The Stength Bonus does kinda fix the faerry doing as much damage as a human problem, but not really.
That's what I thought, too, but I couldn't find any reference to Knowledge outside of the one sentence on pg. 2 mentioning it in the paragraph on Character Generation as one of the stats (but it's not in the list following that paragraph). I haven't given the Education section a deep read in forever, but skimming it again, I still didn't see any reference to it.
Some other things that have been bothering me about the AIF text as I go through it...
Who goes first in combat? It does say under Table Q that the larger Weapon Class goes first, but what about wizards? Same as with Sorcerous Combat? Lowest level and then lowest status? That sounds like it's some wizardly protocol thing and not general combat. I tried to look up what P&P did for this, but couldn't find the rule.
The missile vs. armor rules are all sorts of messed up. As I understand them, the rules listed gives us the following tables:
...which seems like it's not at all what you'd want since chainmail is now better than plate at long range against a short bow and at medium range against a long bow and crossbow. (I kinda merged them in the current draft)
Additionally, I always interpreted it as "save to reduce damage, or take full damage", but I recall some speculation on (I think) the ODD74 forum that it was really "save to take no damage, or take reduced damage".
Aldarron, you're right, but that's why I said late-70s. I'd have to check my notes, but I seem to recall Arneson and other players (Svenson?) being on record as saying that by the end of the '70s the Blackmoor campaign was using combat that was pretty much identical to AIF's. IIRC, that seems logical with the well-documented progression from 2d6, to 2d6 percentile, to 2d20 percentile.
Book 2 and the text therein is definitely almost all from Snider, including all the more..."unique" magic rules in AIF. What I meant with that statement was that I think the core/original root is from Arneson. Again, I'd have to check some notes, but using MP for spells as well as the elf songs I think had clear Arnesonian roots. I think someone even said somewhere that the runes made a comeback with the 3ed Blackmoor campaign (but I have no idea where I saw that or if true).
Quote:I guess what you mean here is Percentile dice not HD as in shouldn't damage be 1d10? Is that the question?
No, the text says on pg. 49 "any and all damage inflicted by a hit on an opponent is determined using one six sided die" so my question was how do hit dice fit into that? (Actually, I don't think hit dice are ever explained in the text...) We probably should infer that it's referring to PCs only, but humans are supposed to be 2 HD creatures otherwise. The Stength Bonus does kinda fix the faerry doing as much damage as a human problem, but not really.
Quote:Useful here if you cite the page. In general though IIRC, Knowledge applies to the education system.
That's what I thought, too, but I couldn't find any reference to Knowledge outside of the one sentence on pg. 2 mentioning it in the paragraph on Character Generation as one of the stats (but it's not in the list following that paragraph). I haven't given the Education section a deep read in forever, but skimming it again, I still didn't see any reference to it.
Some other things that have been bothering me about the AIF text as I go through it...
Who goes first in combat? It does say under Table Q that the larger Weapon Class goes first, but what about wizards? Same as with Sorcerous Combat? Lowest level and then lowest status? That sounds like it's some wizardly protocol thing and not general combat. I tried to look up what P&P did for this, but couldn't find the rule.
The missile vs. armor rules are all sorts of messed up. As I understand them, the rules listed gives us the following tables:
Code:
Plate: long medium short
short bow 1/2 1/2 1/2
long bow 1/2 1 1
crossbow 1/2 1 1
Chainmail: long medium short
short bow 0 2/3 1
long bow 2/3 2/3 1
crossbow 2/3 2/3 1
Additionally, I always interpreted it as "save to reduce damage, or take full damage", but I recall some speculation on (I think) the ODD74 forum that it was really "save to take no damage, or take reduced damage".
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