09-13-2020, 09:46 AM
Storm walks to Jan and tries to revive him using his water from his water bottle.
Jan seems confused and weak, but he's alive and, after catching his breath, he will be able to walk.
Roger breaths deeply: "Looks like this job is done... A sad story, but it is over. Now let's collect everything that we can down here and let's go back under the sunshine. I'm sure that Jan will feel better as well."
Jan took a few moments to recognise the purpose of the water bottle bring offered, before guzzling the choking on the water. Coughing and spluttering, he handed handed the bottle back.
"That was... powerful." he said, slowly, unsteadily rising to stand. He took a few deep breaths to steady himself.
"I saw his entire life in an instant. Felt what he felt. The anger, the rage. But there was love there too. For his family, his sons. He wasn't the evil man he was portrayed to be, no. He was passionate, violent, prone to bursts of rage. A powerful warrior, man and father.
Let's go. I'd like to get out of here and breathe some fresh air."
Roger nods and helps you back on your feet and on your way out.
Let us loot the place.
You find on the floor the last earthly possessions of the Green Knight: a defaced (black) shield, a shattered sword, a breastplate.
"We took everything from the chests. There is nothing else to take, other than the Green Knight's belongings. Do with them what you will, I have no interest in them." Jan said, his head still swimming and his pulse racing.
You can pick up the last relics of the Knight, that is everything you haven't already picked up in the tomb and get back to the surface.
Roger Lillard still needs to make some priestly visit a bit further north, but it's a good time to share your loot before you escort him on.
Storm searches the green knight's belongings.
After his experiences, Jan just wanted out of the darkness of this place. Fresh air on his face.
He impatiently stepped back towards the entrance to wait there while the others sorted themselves out.
Does the breastplate have any markings on it or just a standard breastplate we could sell?
The breastplate is very ancient and oxidised. The shape is of course obsolete. You can sell it, of course.
"Don't waste your time looking at that," Jan said with a sigh without looking back"It's all antiquated junk. No heraldry, damaged. Won't be worth much to anyone except a collector. And even then, only perhaps."
Feanor nods. "If it's ruined it won't sell for much. And, I'm not overly keen to be carrying it, so let's leave it," he says.
Roger Lillard is looking forward to do his religious visits and duties in the Northern Downs. Do you want to move on with him?
Yes, Jan signed up to escort Roger - he'll see that through to completion. Especially if it gets them out if this dark hole!!
"Let us go forth," Storm says
You count the gold coins that you took out of the Tomb of the Green Knight and you find out that they are 400. You already split the load, but you have to decide how to share the loot once you go back to Blackmoor City.
You leave the tomb and follow Roger Lillard on his religious mission on the Northern Downs, but there are no more adventures on your path.
On the way back, Roger stops again at the Bukton Farm and you find the Bukton kids rebuilding their burnt barn. You feel inspired by the grim determination that you see in their eyes: the presence of civilisation and Humankind will resist the pressure of the Goblins for long time, around here, if all the people are all courageous like these two kinds!
Once you are back to Blackmoor, the Priests of Odir give you a special blessing, as part of a thanksgiving ritual, in front of quite a crowd and you are seen as strong and pious adventurers.
Tales of the Old Land
is an adventure by Rafael
Jan seems confused and weak, but he's alive and, after catching his breath, he will be able to walk.
Roger breaths deeply: "Looks like this job is done... A sad story, but it is over. Now let's collect everything that we can down here and let's go back under the sunshine. I'm sure that Jan will feel better as well."
Jan took a few moments to recognise the purpose of the water bottle bring offered, before guzzling the choking on the water. Coughing and spluttering, he handed handed the bottle back.
"That was... powerful." he said, slowly, unsteadily rising to stand. He took a few deep breaths to steady himself.
"I saw his entire life in an instant. Felt what he felt. The anger, the rage. But there was love there too. For his family, his sons. He wasn't the evil man he was portrayed to be, no. He was passionate, violent, prone to bursts of rage. A powerful warrior, man and father.
Let's go. I'd like to get out of here and breathe some fresh air."
Roger nods and helps you back on your feet and on your way out.
Let us loot the place.
You find on the floor the last earthly possessions of the Green Knight: a defaced (black) shield, a shattered sword, a breastplate.
"We took everything from the chests. There is nothing else to take, other than the Green Knight's belongings. Do with them what you will, I have no interest in them." Jan said, his head still swimming and his pulse racing.
You can pick up the last relics of the Knight, that is everything you haven't already picked up in the tomb and get back to the surface.
Roger Lillard still needs to make some priestly visit a bit further north, but it's a good time to share your loot before you escort him on.
Storm searches the green knight's belongings.
After his experiences, Jan just wanted out of the darkness of this place. Fresh air on his face.
He impatiently stepped back towards the entrance to wait there while the others sorted themselves out.
Does the breastplate have any markings on it or just a standard breastplate we could sell?
The breastplate is very ancient and oxidised. The shape is of course obsolete. You can sell it, of course.
"Don't waste your time looking at that," Jan said with a sigh without looking back"It's all antiquated junk. No heraldry, damaged. Won't be worth much to anyone except a collector. And even then, only perhaps."
Feanor nods. "If it's ruined it won't sell for much. And, I'm not overly keen to be carrying it, so let's leave it," he says.
Roger Lillard is looking forward to do his religious visits and duties in the Northern Downs. Do you want to move on with him?
Yes, Jan signed up to escort Roger - he'll see that through to completion. Especially if it gets them out if this dark hole!!
"Let us go forth," Storm says
You count the gold coins that you took out of the Tomb of the Green Knight and you find out that they are 400. You already split the load, but you have to decide how to share the loot once you go back to Blackmoor City.
You leave the tomb and follow Roger Lillard on his religious mission on the Northern Downs, but there are no more adventures on your path.
On the way back, Roger stops again at the Bukton Farm and you find the Bukton kids rebuilding their burnt barn. You feel inspired by the grim determination that you see in their eyes: the presence of civilisation and Humankind will resist the pressure of the Goblins for long time, around here, if all the people are all courageous like these two kinds!
Once you are back to Blackmoor, the Priests of Odir give you a special blessing, as part of a thanksgiving ritual, in front of quite a crowd and you are seen as strong and pious adventurers.
Tales of the Old Land
is an adventure by Rafael
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
making all his Nowhere plans for Nobody.