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Tales from the Old Land transcript
#25
Jan collects 200 gold and as many parchments as he could carry, dropping them into his pack. He figured if he needed the space he could always drop some of the gold later.


Storm takes 150 gold and parchments and moves along.


Roger Lillard collects the last 50 gold coins and suggest you all give him the parchments, so they are all kept in one place.


The door to the next room has been smashed open –from the inside. The broken remains of a polished iron seal lie in front of the door.


"Don't mind you carrying them, if that's what you want," Jan says handing the parchments he had over. "If the door is smashed open from the inside, I'd say we're on the right track here."


Storm enters ad carefully checks the area


In the middle of this bleak and cold room you just entered, lies a stone sarcophagus. The cover of the sarcophagus is broken, and the pieces of the stone lie around as if sundered apart through an explosion from inside the big coffin.
There is another exit on the opposite side of the room.


You look into the sarcophagus and find that the inner walls show thousands of scratches, the lining that was once present inside has long since rotted away. On the bottom of the sarcophagus there is a thick, swirling mist.


Jan looks at the mist, "Is that it?? Can we trap it in a jar or something?? Repair the coffin??"

He was disappointed that the mist hadn't taken a humanoid form already.


"Strange to see a mist at a location," he says to his friends.


"The knight turned to a green mist and it poured down here." Jan says. "At a guess this is the green knight in gaseous form. Somehow he/it escaped from its prison here, and after Roger hurt it with the rod of dismissal it's returned here. Like a vampire tonite coffin at night.

So, can we seal it in something to prevent it from reforming??"

Jan looks inside the sarcophagus to see what originally held the knight at bay.


Originally the sarcophagus had a very heavy stone cover keeping it close, but that is now shattered, on the floor.


Jan turns his attention to the stone, looking for runes, arcane symbols or anything that marked the stone as magical.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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