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Tales from the Old Land transcript
#22
The niche is completely blackened and the burnt smell is particularly strong, here.


Feanor looks back to Jan and points at the blackened niche. "Be awfully careful when you move up ahead, Jan. I have a concern about this blackened spot and this corridor," he says, moving away from the main part of the corridor himself.


"Something exploded or was burned, which released the knight..??" Jan said keeping watch through the archway.


"Perhaps, but there are stories about black spots at the ends of corridors," he says, gesturing Jan to move ahead. "I will be here if you need help," he adds.


Storm rests until he's ready to find his friends


A curious look crosses Jan's face, but now is not the time for detailed conversation. He continues cautiously forward, keeping to the shadows and investigating what lies beyond.


Jan progresses along the tunnel. In this part of the dungeon, the roots of the giant oak have pressed the stones out of the wall, and its underground branches have grown into the tunnel. The wet earth intensifies the smell of mould.


Jan pauses, allowing his eyes to grow accustomed to the gloom and listened for sounds in the quiet darkness.


You get used to the surrounding environment, its darkness, the mouldy smell and you notice nothing threatening around yourself.


Jan creeps forward again, wondering why his nerves were so tight.


At this point, Storm has quickly eaten his meal and can join you.

Jan enters a rectangular room. He enters at the center of the long side of the rectangle and he can see the exit on front of him.
In the center of the room there are four chests. On the western side of the room (Jan's right side) there are two stone statues. on the eastern side of the room (Jan's left side) there are two metal boxes.


Storm suggests checking the area and boxes for traps.


His mind quickly assesses the situation and he stepped over to the statues. In his paranoid state he wanted to make sure they were statues, that nothing was hiding in the shadows and that the green knight wasn't about to leap out at him.


Roger looks with interest at the roots in the tunnel and he falls a bit behind.
Jan, that moved ahead of the group, goes to the side of the room with the two statues of human size. They represent two armored guards with shield and swords in their hands, their eyes glowing red in the dark.
Feanor followed Jan and is now looking around in the middle of the room, suspecting some kind of trap.
Storm looks at the chests in the middle of the room, suspicious.
From the side of the room with the two metal boxes, you suddenly hear a loud noise: two bestial, inhuman things with wild hair coming out from under extremely rusty helmets, insane eyes and clawed fingers and toes, still dressed in their rotting, green livery, flipped the lids open and jumped out of the boxes!


"Well that's not good!" Feanor mutters as he moves to put Storm in between himself and the hairy beasts.


Storm draws his twin blades


The two horrible creatures attack you in melee!


Feanor keeps out of reach of the creatures and sends a fire bolt into one.


Jan waits for a moment to appraise the situation, then rushes forward to attack the foil beasts from the flank.


Feanor's spell hits one of the two creatures, that gets disintegrated in a cloud of dust!
The other creature, instead, attacks Jan... and hits!
Storm attacks the creature as well, but his twin blades do not connect!


Damn, these things were fast!! He'd attacked from behind and it had still caught him. Thankfully his armour bore the brunt and the creature's claws only sliced a flesh wound.

Undeterred, he swung the sword again, cursing his folly at closing in when he could have shot at it from safety.

Using the momentum from the creature's blow, Jan pulls his own blade upwards in an arc, hoping to skewer the creature in two.


Feanor launches another fire bolt at the remaining creature, hoping to prevent it from injuring Jan again.
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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