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Simple Blackmoor Campaign Rules using Chainmail
#2
In recent years I started disliking initial characteristics of a character being decided with a roll of dice (and carried on forever with some character stronger or weaker than the rest due just to a single roll at the beginning of the game): I prefer starting with a point buy system where everybody has the same initial chances,
He's a real Nowhere man, sitting in his Nowhere land,
making all his Nowhere plans for Nobody.
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