10-08-2019, 05:03 PM
This is a pretty huge topic, but certainly very interesting.
Some things that are new in the DA modules (compared to the FFC and Supplement II):
Overall, I am a huge fan of the DA series and I think that this is where Blackmoor truly went from being a campaign and being turned into a setting where people outside of Dave's circle could really start their own campaigns. I also think Dave Arneson's vision shines through even not everyone is a fan of the Mystara connection (which I also love of course).
ZGG 3E line and 4E line
I am also a fan of the ZGG line. As you can see it adds tons of new material and I also like the way these books are organized, making the information much more accessible than in previous entries.
I did not include the MMRPG in the 3E/4E list since that series added and expanded upon so many concepts it deserves its own list.
Anyway, I am sure I missed tons of things and this is really just intended as a rough overview. Feel free to add more though!
-Havard
Some things that are new in the DA modules (compared to the FFC and Supplement II):
- Blackmoor is placed into the past of the Known World Setting (later Mystara) since that is the default setting for Classic D&D at this point.
- Timeline advanced ca 30 years, focusing on the Reign of King Uther
- The Comeback Inn itself is expanded upon and presented in detail (DA1)
- The Temple of the Frog is revised and expanded upon, slightly changing St. Stephen's role into becoming a rebel instead of an agent of the City of the Gods.
- City of the Gods is expanded upon.
- Tons of new NPCs, many based on PCs from Dave's campaign.
- Geography, history and setting expanded upon
- New monsters, new spells, encounter tables
- Nomads referred to as Peshwa for the first time(?) and expanded upon
- Paymins referred to as Afridhi for the first time(?) and expanded upon
- Skandaharians expanded upon
- The Great Kingdom renamed The Thonian Empire and expanded upon
- Duchy of Ten storyline changed so it is occupied by the Afridhi. References to the Ran o' Ah Foo removed
- And lots and lots more.
Overall, I am a huge fan of the DA series and I think that this is where Blackmoor truly went from being a campaign and being turned into a setting where people outside of Dave's circle could really start their own campaigns. I also think Dave Arneson's vision shines through even not everyone is a fan of the Mystara connection (which I also love of course).
ZGG 3E line and 4E line
- timeline advanced by another 5 years after DA series.
- Elven culture and history expanded upon
- Gods and cosmology greatly expanded
- Mage Wars and history of magic added.
- Wizards Cabal changed and other Wizard groups added.
- New Prestige Classes, Spells, Feats, magic items
- New information on races and subraces
- Temple of the Frog, City of the Gods and Blackmoor dungeon revised and expanded upon
- New organizations
- Rules adaptations to 3E and 4E
- Steam and Clockwork technology added
- Peshwa culture expanded upon
- New rules for magic and elven elementalism
- New equipment
- New monsters
I am also a fan of the ZGG line. As you can see it adds tons of new material and I also like the way these books are organized, making the information much more accessible than in previous entries.
I did not include the MMRPG in the 3E/4E list since that series added and expanded upon so many concepts it deserves its own list.
Anyway, I am sure I missed tons of things and this is really just intended as a rough overview. Feel free to add more though!

-Havard
Currently Running: The Blackmoor Vales Saga
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
Currently Playing: Daniel S. Debelfry in the Throne of Star's Campaign
