08-14-2019, 01:09 AM
Mythlym Wrote:Just food for thought about my game,maps ect...
I love Blackmoor. I feel like it's a shame that most D&D players never get to know it.
While I do like to read about the original blackmoor and the original games themselves, my love of Blackmoor isn't really based in that.
I want to take the idea of Blackmoor and take the setting and really play with it. Give it a real thrashing and have the players just run rampant all over it.
The changes made to the setting by my players(and the adventures) are far more important(to me) than how it was intended.
I also have a habit of stealing anything not nailed down, so like right now my World of Midgard books are wide open and the Dwarves on Blackmoor are now building clockwork machines and engines of destruction. Ley Lines criss cross Blackmoor and magical wells of power dot the landscape.
This is as it should be. Setting-in-the-book as baseline to which the DM adds his own flavor. If every iteration of Blackmoor at every table was identical, I think that would make the setting boring and stagnant. Its up to us to keep the setting alive, and breathe new life into it with every session.
Mythlym Wrote:I just know a lot of people are looking for things to be"Like they are supposed to be" In general that isn't my bag.That's just it -- how the setting is "supposed to be" is whatever works at your table. And I love reading about how my various peer DMs have tinkered with the setting (if only to *ahem* borrow from their inspiration.)
Mythlym Wrote:Though I do love to read about the old days and often lament we don't have more Blackmoor setting guides and even nonfiction book we could read on the subject.I think getting to read posts from the original players here at the forums is about as close as we get to "in print."
I really would love a Everything Blackmoor type book that told the blackmoor story from first creation to Dave's last games with it, and even beyond.