08-13-2019, 09:27 PM
Just food for thought about my game,maps ect...
I love Blackmoor. I feel like it's a shame that most D&D players never get to know it.
While I do like to read about the original blackmoor and the original games themselves, my love of Blackmoor isn't really based in that.
I want to take the idea of Blackmoor and take the setting and really play with it. Give it a real thrashing and have the players just run rampant all over it.
The changes made to the setting by my players(and the adventures) are far more important(to me) than how it was intended.
I also have a habit of stealing anything not nailed down, so like right now my World of Midgard books are wide open and the Dwarves on Blackmoor are now building clockwork machines and engines of destruction. Ley Lines criss cross Blackmoor and magical wells of power dot the landscape.
The Empire to the south has grown old and decadent and the use of Demons and Demonic magic are now strong within the empire. Tieflings are becoming commonplace.
One of the far off island kingdoms is Freeport(I just got the huge Freeport setting book) and pirates are a major concern in Blackmoor City as merchant ships are being hit with a alarming regularity .
I just know a lot of people are looking for things to be"Like they are supposed to be" In general that isn't my bag.
Though I do love to read about the old days and often lament we don't have more Blackmoor setting guides and even nonfiction book we could read on the subject.
I really would love a Everything Blackmoor type book that told the blackmoor story from first creation to Dave's last games with it, and even beyond.
I love Blackmoor. I feel like it's a shame that most D&D players never get to know it.
While I do like to read about the original blackmoor and the original games themselves, my love of Blackmoor isn't really based in that.
I want to take the idea of Blackmoor and take the setting and really play with it. Give it a real thrashing and have the players just run rampant all over it.
The changes made to the setting by my players(and the adventures) are far more important(to me) than how it was intended.
I also have a habit of stealing anything not nailed down, so like right now my World of Midgard books are wide open and the Dwarves on Blackmoor are now building clockwork machines and engines of destruction. Ley Lines criss cross Blackmoor and magical wells of power dot the landscape.
The Empire to the south has grown old and decadent and the use of Demons and Demonic magic are now strong within the empire. Tieflings are becoming commonplace.
One of the far off island kingdoms is Freeport(I just got the huge Freeport setting book) and pirates are a major concern in Blackmoor City as merchant ships are being hit with a alarming regularity .
I just know a lot of people are looking for things to be"Like they are supposed to be" In general that isn't my bag.
Though I do love to read about the old days and often lament we don't have more Blackmoor setting guides and even nonfiction book we could read on the subject.
I really would love a Everything Blackmoor type book that told the blackmoor story from first creation to Dave's last games with it, and even beyond.